rad review

Rad Review | Gnarly, tubular, and straight up choice

Considering how popular they are, it’s surprising how few major publishers take a stab at roguelikes. Before this week, the biggest was probably Devolver with its megahit, Enter the Gungeon. Innovation in the genre has come almost exclusively from startups, with games like Dead Cells and Slay the Spire creating entire paradigm shifts and new subgenres. This is one of the most interesting things about RAD, a neon-drenched…

  • The signature Double Fine style shines through.
  • Great synth soundtrack mixed with Namco arcade sound effects.
  • Engaging combat... when you're lucky.
  • Unbalanced item pool that sours many runs.
  • Default weapon seems underpowered.
  • Style and worldbuilding get in the way of the gameplay loop.

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The signature Double Fine style shines through. Great synth soundtrack mixed with Namco arcade sound effects. Engaging combat... when you're lucky. Unbalanced item pool that sours many runs. Default weapon seems underpowered. Style and worldbuilding get in the way of the gameplay loop.
The signature Double Fine style shines through. Great synth soundtrack mixed with Namco arcade sound effects. Engaging combat... when you're lucky. Unbalanced item pool that sours many runs. Default weapon seems underpowered. Style and worldbuilding get in the way of the gameplay loop.
The signature Double Fine style shines through. Great synth soundtrack mixed with Namco arcade sound effects. Engaging combat... when you're lucky. Unbalanced item pool that sours many runs. Default weapon seems underpowered. Style and worldbuilding get in the way of the gameplay loop.
The signature Double Fine style shines through. Great synth soundtrack mixed with Namco arcade sound effects. Engaging combat... when you're lucky. Unbalanced item pool that sours many runs. Default weapon seems underpowered. Style and worldbuilding get in the way of the gameplay loop.
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