solseraph review

SolSeraph Review | An homage with little evolution

A lot of indie games have found success in being a spiritual successor to a game that players fondly remember. From Yooka-Laylee to the recently released Bloodstained: Ritual of the Night, there are no shortage of examples to choose from. Now it is eccentric developer ACE Team’s turn at doing so, and it fittingly decided to create a new ActRaiser title. Even down to how the…

  • Nobody else is making a new ActRaiser game.
  • God abilities are really fun.
  • Intriguing narrative, even if it's on the side.
  • Combat is SNES-level clunky in the wrong ways.
  • Not very innovative.
  • No optimal way to control the game.

6

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Nobody else is making a new ActRaiser game. God abilities are really fun. Intriguing narrative, even if it's on the side. Combat is SNES-level clunky in the wrong ways. Not very innovative. No optimal way to control the game.
Nobody else is making a new ActRaiser game. God abilities are really fun. Intriguing narrative, even if it's on the side. Combat is SNES-level clunky in the wrong ways. Not very innovative. No optimal way to control the game.
Nobody else is making a new ActRaiser game. God abilities are really fun. Intriguing narrative, even if it's on the side. Combat is SNES-level clunky in the wrong ways. Not very innovative. No optimal way to control the game.
Nobody else is making a new ActRaiser game. God abilities are really fun. Intriguing narrative, even if it's on the side. Combat is SNES-level clunky in the wrong ways. Not very innovative. No optimal way to control the game.
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