New Blood Interactive kicked off with a premise that’s equal parts fitting and paradoxical. This new company was not in it to make wholly new games. Instead, it was aiming to publish new takes on old classics. Two throwback shooters led the charge in this endeavor, setting the tone for what was to come. Dusk was the first and served as an ultraviolent mix…
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Unique weapons that are fun to fire.
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Circle-strafing perfection that you've come to expect.
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A huge variety of locations and enemies that are bursting with atmosphere.
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The lack of checkpoints kept my finger on the quicksave button.
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Navigation can be a chore during certain sections.
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No deathmatch.
