A superficial prototype.
Prototype 2 questions the merit of one idealistic—some would say, essential—quality of video games: fun. In the craft of writing, "fun" is usually seen as a childish word, a brainless adjective that shouldn't be used unless it's absolutely appropriate. In the craft of video games, "fun" is usually the goal, that feeling of unadulterated whimsy or…
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Fun powers and combat
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"Playground" open world
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Lots of skill upgrades, abilities, mutations
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Radnet
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Story and characters are boring
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Stealth kills are broken
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Not much relation to the NYC setting
