So many seconds to gain, so little time.
With such advanced technology, if you want to invent something successful, it must rise above the norm. It needs to impress, it needs to be different, without players having the the initial thought of “Oh, we’ve seen that before.” On the contrary, it can’t be too strange or too intimidating that it scares…
-
Visually appeasing
-
Varying levels
-
Additional game modes add challenge
-
...but there's little else
-
Not noob-friendly
-
Awkward storytelling
