Silent Hill: Downpour Review

The road to Silent Hill is paved with good intentions.



In the late eighties and early nineties, I could afford maybe three games a year, maybe five if my parents bought me one for birthdays or the holidays. Whether the game I got was good or bad didn't matter; my brothers and I were going to play it to the teeth. So…

  • Story is well managed for open endings
  • Does not feel like choices have real consequences
  • Linear gameplay sections are frequently fun
  • Puzzles are enjoyable, especially in the Otherworld
  • Emphasis on frustrating, vague, nonlinear areas
  • Autosave happens too infrequently, no manual save
  • Camera misdirects during combat
  • Frequent slowdown/lag, texture drop in/failure
  • Graphically anachronistic

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Story is well managed for open endings Does not feel like choices have real consequences Linear gameplay sections are frequently fun Puzzles are enjoyable, especially in the Otherworld Emphasis on frustrating, vague, nonlinear areas Autosave happens too infrequently, no manual save Camera misdirects during combat Frequent slowdown/lag, texture drop in/failure Graphically anachronistic
Story is well managed for open endings Does not feel like choices have real consequences Linear gameplay sections are frequently fun Puzzles are enjoyable, especially in the Otherworld Emphasis on frustrating, vague, nonlinear areas Autosave happens too infrequently, no manual save Camera misdirects during combat Frequent slowdown/lag, texture drop in/failure Graphically anachronistic
Story is well managed for open endings Does not feel like choices have real consequences Linear gameplay sections are frequently fun Puzzles are enjoyable, especially in the Otherworld Emphasis on frustrating, vague, nonlinear areas Autosave happens too infrequently, no manual save Camera misdirects during combat Frequent slowdown/lag, texture drop in/failure Graphically anachronistic
Story is well managed for open endings Does not feel like choices have real consequences Linear gameplay sections are frequently fun Puzzles are enjoyable, especially in the Otherworld Emphasis on frustrating, vague, nonlinear areas Autosave happens too infrequently, no manual save Camera misdirects during combat Frequent slowdown/lag, texture drop in/failure Graphically anachronistic
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