The catwalks? Boom. The generators? Kerpow. All those enemies? Smithereens.
Look, I blew a lot of stuff up. That's pretty much the modus operandi of Red Faction. Ever since the inception of the series, RF games have been about violently deforming the environment around you, something you usually can't do in real life. Just go try and shoot a rocket at your…
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Amazing levels of destruction
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Variety of weapons and enemies
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A plot so bland you can ignore it
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No more open world?
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The Nano Forge and abilities
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It's so dark in these caves!
