Loot whoring now in analog mode.
What happens when you leave one of the biggest game companies in the world and decide to make a game of your own? Well, for some, it turns out to be Hellgate: London, and ultimately, a flop. But in Runic Games' case, their 2009 game Torchlight was a hit. It had a lot…
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Sounds, plays, and smells like <b>Diablo</b>
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Loot, loot, loot!
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Stutter, stutter, stutter!
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Smooth transition to analog controls
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Clumsy interface design
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Repetitive in spots
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Very few new things for returning fans
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Spotty pet and enemy path-finding
