Wargroove review | A Nintendo-esque dose of advanced warfare

Nintendo has a lot of franchises to the point where someone always leaves E3 disappointed. Some series, like WarioWare and Pikmin, still get an occasional mention here and there. Other franchises, like the beloved F-Zero, go to waste for a decade or more. The storied Advance Wars series falls into the latter category, as Fire Emblem continues to be Intelligent Systems’ sole focus. Of course, whenever a big company leaves a gap…

  • A short but sweet campaign and plenty of side modes.
  • Accessibility options that let everyone play.
  • A killer map editor with endless potential.
  • Dogs. Lots and lots of dogs.
  • Every faction has the same types of units.
  • Battle animations take way too long to play out.

8

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A short but sweet campaign and plenty of side modes. Accessibility options that let everyone play. A killer map editor with endless potential. Dogs. Lots and lots of dogs. Every faction has the same types of units. Battle animations take way too long to play out.
A short but sweet campaign and plenty of side modes. Accessibility options that let everyone play. A killer map editor with endless potential. Dogs. Lots and lots of dogs. Every faction has the same types of units. Battle animations take way too long to play out.
A short but sweet campaign and plenty of side modes. Accessibility options that let everyone play. A killer map editor with endless potential. Dogs. Lots and lots of dogs. Every faction has the same types of units. Battle animations take way too long to play out.
A short but sweet campaign and plenty of side modes. Accessibility options that let everyone play. A killer map editor with endless potential. Dogs. Lots and lots of dogs. Every faction has the same types of units. Battle animations take way too long to play out.
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