Sakura Wars: So Long, My Love Review

Ai Love New York.



There’s a scene in the brilliant Age of Sail movie Master and Commander in which a young midshipman, aboard a Royal Navy frigate, ponders his admiration of two very different elders—a thin, bookish naturalist, and a beefy, rough-and-tumble ship captain. The boy muses: “Perhaps I could combine them, to be a…

  • Unique tri-style mash-up of genres
  • Animé movie-scenes in dual voice-overs
  • Character-bond 'branching', multiple endings
  • Pokes fun at ethnic stereotypes
  • Mech combat, only in chapter-end spurts
  • Female scheme a little <i>too</i> much like reality
  • Long patches of "hit the button to continue"
  • PS2 game largely <i>looks</i> like one
  • Dialogue can sometimes d-r-a-g on

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Unique tri-style mash-up of genres Animé movie-scenes in dual voice-overs Character-bond 'branching', multiple endings Pokes fun at ethnic stereotypes Mech combat, only in chapter-end spurts Female scheme a little <i>too</i> much like reality Long patches of "hit the button to continue" PS2 game largely <i>looks</i> like one Dialogue can sometimes d-r-a-g on
Unique tri-style mash-up of genres Animé movie-scenes in dual voice-overs Character-bond 'branching', multiple endings Pokes fun at ethnic stereotypes Mech combat, only in chapter-end spurts Female scheme a little <i>too</i> much like reality Long patches of "hit the button to continue" PS2 game largely <i>looks</i> like one Dialogue can sometimes d-r-a-g on
Unique tri-style mash-up of genres Animé movie-scenes in dual voice-overs Character-bond 'branching', multiple endings Pokes fun at ethnic stereotypes Mech combat, only in chapter-end spurts Female scheme a little <i>too</i> much like reality Long patches of "hit the button to continue" PS2 game largely <i>looks</i> like one Dialogue can sometimes d-r-a-g on
Unique tri-style mash-up of genres Animé movie-scenes in dual voice-overs Character-bond 'branching', multiple endings Pokes fun at ethnic stereotypes Mech combat, only in chapter-end spurts Female scheme a little <i>too</i> much like reality Long patches of "hit the button to continue" PS2 game largely <i>looks</i> like one Dialogue can sometimes d-r-a-g on
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