Banjo-Tooie Review

Tooie’s a crowd.



During the Super Nintendo and Nintendo 64 days, there was no developer hotter than Rare. With heavy-hitting games like Donkey Kong Country, GoldenEye 007, and Conker’s Bad Fur Day, the company was highlighted as the best of second-party developers under Nintendo’s wing. One of the last titles put out by Rare before the Microsoft…

  • Cleaned up visuals; smoother framerate
  • Lots of content for the price ($15)
  • Connection to other <b>Banjo Kazooie</b> titles
  • Some content requires items from <b>Banjo Kazooie</b> on XBLA
  • Bad mid-level checkpoints

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Upcoming Releases
Cleaned up visuals; smoother framerate Lots of content for the price ($15) Connection to other <b>Banjo Kazooie</b> titles Some content requires items from <b>Banjo Kazooie</b> on XBLA Bad mid-level checkpoints
Cleaned up visuals; smoother framerate Lots of content for the price ($15) Connection to other <b>Banjo Kazooie</b> titles Some content requires items from <b>Banjo Kazooie</b> on XBLA Bad mid-level checkpoints
Cleaned up visuals; smoother framerate Lots of content for the price ($15) Connection to other <b>Banjo Kazooie</b> titles Some content requires items from <b>Banjo Kazooie</b> on XBLA Bad mid-level checkpoints
Cleaned up visuals; smoother framerate Lots of content for the price ($15) Connection to other <b>Banjo Kazooie</b> titles Some content requires items from <b>Banjo Kazooie</b> on XBLA Bad mid-level checkpoints
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