Fallout 3: Broken Steel Review

Fix what is broke.



Writing a review for a game one has already previewed is one of the most arduously brain-draining tasks for a game critic. What can be said that hasn’t already been said a few months (or in this case, a week and a half) ago? That is, aside from being brutal about everything that you couldn’t say before…

  • Worth it, worth it, worth it
  • Alters the ending for the better
  • Permanent Level 30 cap
  • 3 main quests plus 6 sub-quests
  • New monsters do not net more experience
  • New perks, but most are ho-hum
  • Crashes and some slowdown

8

Upcoming Releases
Worth it, worth it, worth it Alters the ending for the better Permanent Level 30 cap 3 main quests plus 6 sub-quests New monsters do not net more experience New perks, but most are ho-hum Crashes and some slowdown
Worth it, worth it, worth it Alters the ending for the better Permanent Level 30 cap 3 main quests plus 6 sub-quests New monsters do not net more experience New perks, but most are ho-hum Crashes and some slowdown
Worth it, worth it, worth it Alters the ending for the better Permanent Level 30 cap 3 main quests plus 6 sub-quests New monsters do not net more experience New perks, but most are ho-hum Crashes and some slowdown
Worth it, worth it, worth it Alters the ending for the better Permanent Level 30 cap 3 main quests plus 6 sub-quests New monsters do not net more experience New perks, but most are ho-hum Crashes and some slowdown
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