Rhythm Heaven Review

Built to Scale.



Finally, a mini-game collection that isn’t flawed because it’s a mini-game collection. Maybe you’re sick of editors like me railing on mini-game collections like some sort of scapegoat, but when I’m walking down the aisles at my local GameStop and see some “89-in-1” spiel on a game by some DDD-developer trying to make a quick buck, that’s enough to make me patrol…

  • How mini-game collections <i>should</i> be done
  • Whimsical graphics and music
  • Unique themes for each mini-game
  • Simple controls that require technique
  • Extremely challenging
  • No quick restart function
  • No control over achieving perfects
  • Repetitious in design

7

Upcoming Releases
How mini-game collections <i>should</i> be done Whimsical graphics and music Unique themes for each mini-game Simple controls that require technique Extremely challenging No quick restart function No control over achieving perfects Repetitious in design
How mini-game collections <i>should</i> be done Whimsical graphics and music Unique themes for each mini-game Simple controls that require technique Extremely challenging No quick restart function No control over achieving perfects Repetitious in design
How mini-game collections <i>should</i> be done Whimsical graphics and music Unique themes for each mini-game Simple controls that require technique Extremely challenging No quick restart function No control over achieving perfects Repetitious in design
How mini-game collections <i>should</i> be done Whimsical graphics and music Unique themes for each mini-game Simple controls that require technique Extremely challenging No quick restart function No control over achieving perfects Repetitious in design
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