“Oysters”, get it?, ’cause it’s an ocean.
Once upon a time, there was a little dev team that could. This particular dev team was destined to take all the boring spreadsheet combat that had been plaguing the JRPG genre and replace it with frantic, face-paced button-mashing. This was a very ambitious task, considering this was back in the SNES days.
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Beautiful environments
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Choices beyond good or bad
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Great characters
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Choice!!! (Take <i>that</i>, modern RPGs!)
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Awful and over-used voice-acting
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No way to track relationships
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Innocent comments turning into insults
