Aesop for the digital age.
Here’s a trick question: How many games has Peter Molyneux finished making? None, I’d argue, because his games – while imaginative, ambitious, and beautiful – never feel like they’re quite done. If left to his own devices, Peter would never finish a game because he always wants to add more. I imagine this must be quite frustrating…
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Change the world
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Complex moral decisions
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Details, details, details
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Beautiful cartoony world
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. . .That belies a wry sexuality
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Bartending is too lucrative
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Shallow RPG elements
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Unfinished bits
