Kingdom Under Fire: Circle of Doom Review

Doom and more doom.



Here’s an equation: the circumference of Kingdom Under Fire: Circle of Doom is equal to a nightmare times a generic spin-off, squared. Now, I’ve vowed never to write down another formula after solving heaps of problem sets in engineering school, but when the highest aspiration of…
  • Playable, basic hack-'n-slash
  • Xbox LIVE multiplayer
  • Well-stylized but redundant graphics
  • Lack of attack variety and useful abilities
  • Too easy, too basic, or too complicated
  • Lackluster sound and music
  • Unnecessary backtracking
  • Unpolished design throughout

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Playable, basic hack-'n-slash Xbox LIVE multiplayer Well-stylized but redundant graphics Lack of attack variety and useful abilities Too easy, too basic, or too complicated Lackluster sound and music Unnecessary backtracking Unpolished design throughout
Playable, basic hack-'n-slash Xbox LIVE multiplayer Well-stylized but redundant graphics Lack of attack variety and useful abilities Too easy, too basic, or too complicated Lackluster sound and music Unnecessary backtracking Unpolished design throughout
Playable, basic hack-'n-slash Xbox LIVE multiplayer Well-stylized but redundant graphics Lack of attack variety and useful abilities Too easy, too basic, or too complicated Lackluster sound and music Unnecessary backtracking Unpolished design throughout
Playable, basic hack-'n-slash Xbox LIVE multiplayer Well-stylized but redundant graphics Lack of attack variety and useful abilities Too easy, too basic, or too complicated Lackluster sound and music Unnecessary backtracking Unpolished design throughout
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