A Swordsman Wii Ain’t
UbiSoft almost had us. Give a bunch of gamers a remote to swing and of course we’ll want to use it as a sword. Predictable? Infantile? Yep. But so is Red Steel, which is as childish as shooters come, and definitely not the game we wanted for the Wii’s launch.
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Some memorable visual design
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Motion controls work relatively well
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But are only the gateway to boredom
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Blurry, indecipherable textures
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Painfully constrained swordplay…
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...that barely breaks up tedious railed levels
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Bargain basement writing and voice acting
