Red Steel Review

A Swordsman Wii Ain’t

UbiSoft almost had us. Give a bunch of gamers a remote to swing and of course we’ll want to use it as a sword. Predictable? Infantile? Yep. But so is Red Steel, which is as childish as shooters come, and definitely not the game we wanted for the Wii’s launch.
  • Some memorable visual design
  • Motion controls work relatively well
  • But are only the gateway to boredom
  • Blurry, indecipherable textures
  • Painfully constrained swordplay…
  • ...that barely breaks up tedious railed levels
  • Bargain basement writing and voice acting

1

Upcoming Releases
Some memorable visual design Motion controls work relatively well But are only the gateway to boredom Blurry, indecipherable textures Painfully constrained swordplay… ...that barely breaks up tedious railed levels Bargain basement writing and voice acting
Some memorable visual design Motion controls work relatively well But are only the gateway to boredom Blurry, indecipherable textures Painfully constrained swordplay… ...that barely breaks up tedious railed levels Bargain basement writing and voice acting
Some memorable visual design Motion controls work relatively well But are only the gateway to boredom Blurry, indecipherable textures Painfully constrained swordplay… ...that barely breaks up tedious railed levels Bargain basement writing and voice acting
Some memorable visual design Motion controls work relatively well But are only the gateway to boredom Blurry, indecipherable textures Painfully constrained swordplay… ...that barely breaks up tedious railed levels Bargain basement writing and voice acting
Reviews
X