A snake up your sleeve.
When the PSP launched last year, developers and publishers bought into the idea of “bite-sized” game experiences. This meant they tailored their titles to fit the fifteen-minute intervals they thought PSP owners were spending with their new toys, whether in line, on the bus, or on the pot.
They failed to realize, though, that you don’t just spend…
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Deep card system
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Tons of content
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Great boss fights
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Solid presentation
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Acidic sounds
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Very frustrating
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Retarded dialogue
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Not much different from the original
