Deus Ex: Invisible War Review

The truth is out there.

Do you avoid long phone conversations for fear of unwanted eavesdroppers? Have

John Ashcroft’s Patriot Acts I and II left you afraid to sing your favorite Public

Enemy jams in the shower? Believe the “War on Terror” is in reality an attempt

to ban all slasher films by a conniving cabal of Soccer Moms?

Well,

back in 2000, no game massaged our inner conspiracy-theorist with more care

than Warren Spector’s Deus Ex. The father of such

gems as the Thief and System

Shock
series of PC games, Spector’s unique approach to design led to a stellar

game.

But admittedly, it’s a tough act to follow since now we all sort of know what

to expect. The sequel, Deus Ex: Invisible War, continues the

original’s sense of freedom without really expanding on it. Strictly on its

own laurels, the game offers a compelling experience, but when compared to its

expansive forbear, this latest offering comes up several hours short and a bit

shy of technical integrity.

The plot is one of the more neutral points. It’s not bad, but not award-winning,

either. It all begins in 2070, twenty years after your stint as J.C Denton in

the original game. A suicide bomb destroys all of Chicago, including its primary

target, the Tarsus Academy, a facility for gifted youth training to become covert

super-soldiers. You and a few other Tarsus trainees manage to relocate to Seattle

where you learn even more bad news about the blast, leading to your realization

that things are not quite what they seem. The twisting story of corruption,

espionage and terrorism serves its purpose and keeps you entertained.

And nearly right from the outset, the game allows you to choose which side of the fence you want to play on. Do you want to stick with Tarsus, run with the Broodhood terrorist group or go it alone, freelance-style? No matter which path you choose, ultimately you’re free to pick up jobs from various NPCs within certain areas such as Germany, the U.S. and others. The choice is yours!

Customizing your character leads to a refined list of choices from the original

game, but it still opens and closes avenues of gameplay. The Biomod nanotechnology

makes a return and allows you to augment your character with special abilities

such as increased speed, strength, Bot Domination, Cloaking, Regeneration and

many more. In addition, your various weapons can be modified to add scopes,

decrease ammo-consumption, increase range, etc. One notable weapon mod is the

Glass Destabilizer, which quietly and discreetly dissolves windows. Sweet.

However,

the skill set upgrades are gone, meaning you can no longer divvy out points

to make your guy better with a shotgun or handier with a lockpick. Some will

find this upsetting since it was part of what defined the original Deus

Ex
experience; if you chose to perfect your hacking skills, you would

inevitably play the game differently than if you were a rifle-toting brute.

Invisible War is definitely more streamlined, but fans of the

original might miss the depth.

The world is also filled with plenty of people to converse with who can offer valuable information and will help move the game forward. Unfortunately, don’t expect to make any major choices through the conversations, because all choices are made by your actions in the game. This is fine for the most part, but it would be nice to haggle, or plead your case, or insult a rude NPC.

Deus Ex was all about free-form gameplay and multiple solutions

to problems, and this one is no different. You can sneak through levels undetected,

or frag like a maniac, or hack into computer terminals and shut things down,

or snipe from a distance, or, well, you get the point. It’s here where the game

earns its stripes, and very few games can claim the same sort of amazing same-level

replayability.

Invisible War‘s sense of freedom is a bit of a step back

from the original game, though. I can forgive the dumbing down of the skill

system for supposed mass-appeal, but it’s a little harder to forgive the fact

that while the you can choose to turn off lights, or snipe, or take control

of robotic personnel, or any combination of the above, I have yet to find a

problem that could not be avoided or solved by a trip through the proverbial

vent shaft, with which the game is littered.

Invisible War is also littered with the bodies of slain enemies,

because they just aren’t smart at all. Combat is less than rewarding when enemies

show no interest in the fact that they are being perforated, exploded, mauled,

and stabbed. They just stand there and take it like a digital Milton.

The opposition will also storm right at you without any sense of organization

or plans of attack. The death animations are nonexistent as foes just fall over

when they’ve had enough. I just don’t get the feeling these guys are into their

job. Come on! Work for it!

Your work, on the other hand, is handled nicely with good control on both the

PC and the Xbox. The game sort of seems built with both in mind, so you won’t

be fumbling through tons of PC-style menus with the Xbox controller.

For

an invisible war, things do look very nice on both the PC and the Xbox, albeit

not cutting-edge. The game is filled with all sorts of dynamic lighting and

shadows. Metallic surfaces have a pleasant sheen to them and the textures are

solid. The physics system still permits the player to pick up just about anything

and toss it around, but all objects, no matter the size, seem to possess the

same lack of weight and absence of mass.

To beat a dead horse (or game engine), it seems Invisible War

has suffered a blow from Old Man Standardization. While both versions look and

play roughly the same, both also are plagued with similar framerate issues.

Do not expect a smooth or even consistent graphical affair. Maybe all the extra

shadows and dynamic lighting was a bit too much.

I figured I could clean things up a bit in the PC version by slapping an NVIDIA

graphics card in my rig since there is an obnoxious NVIDIA ad that runs during

the game’s startup, but no dice. ATI, NVIDIA, Xbox…it doesn’t matter how you

power it, the game just isn’t optimized well.

But with all that said, Deus Ex: Invisible War is still a

fun game that carries most of the interesting elements from the original. The

ability to explore and choose how you want to approach each obstacle is great,

albeit a bit simpler this time around. It’s also much shorter, clocking in at

around 15 hours, but again, you can play each level in various ways. While it

doesn’t match its lofty past, it does serve up a decent dose of gaming joy.

And that’s the truth.





  • Fun, open-ended game play
  • Good RPG customization
  • Cool graphics
  • Sorta
  • Horrible AI
  • Reduced level of customization

7

Upcoming Releases
Fun, open-ended game play Good RPG customization Cool graphics Sorta Horrible AI Reduced level of customization
Fun, open-ended game play Good RPG customization Cool graphics Sorta Horrible AI Reduced level of customization
Fun, open-ended game play Good RPG customization Cool graphics Sorta Horrible AI Reduced level of customization
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