This game will in fact, make you mad.
It all starts with the twitching of an eyelid. The pulse quickens, the vision
blurs. The disease spreads rapidly, often interfering with basic motor skills
by forcing the patient to assume the fetal position on a sofa. Attire at this
point typically changes from socially acceptable stylish garb to stained sweatshirts
and sweatpants declaring allegiance to a particular school. The victim slowly
loses his will, his hands metamorphosing into a remote control and a can of cheap
beer. A highly contagious disorder, the ensuing mania cannot be destroyed, only
contained.
March Madness (the Tourrnament) is so named because it takes over the
t.v. and media for a good solid month. It also takes over the average sports
fan’s life, often resulting in loss of sleep and a sore thumb from too much
channel clicking. I myself have never had the full-blown disease, though I once
had a sneezing fit that lasted 3 hours after cleaning off my old television.
What better way to
ring in the new outbreak than with the two new college basketball games for
the PSX. EA Sports has routinely held the upper hand in this battle, but like
all good things, the reign has come to an end. March Madness ’99 is chock
full of options, teams, and peppy spirit, but falls victim to the worst gameplay
since Dr. James Naismith invented the damn sport. Can I get a Bronx cheer, y’all?
First off, let me stress that while March Madness ’99 isn’t very good,
neither is it’s competitor, NCAA Final Four
’99. Frankly, both games are pretty dumpy and pale in comparison to this
year’s EA Sports grand poobah that is NBA Live
’99.
March Madness ’99 is a VERY complete feeling game. You’ll find just
about every single Division I team around (over 140), which means you stand
a pretty good chance of seeing your favorite school represented. Each team is
ranked by a number of criteria, from offense to defense. While it’s against
the law to use player names (they’re amateurs and can’t make money endorsing
products), each team feels pretty distinct and all real-life players are accounted
for. Plus, 20 of the greatest college teams of all time are included. Now you
can re-live those magic UCLA Wooden years.
There are a bazillion ways to play (thats an official count). You can go for
the quick Exhibition or dive right into the Tournament. You can Practice plays
at the gym, or go for range in the 3 Point Shootout. EA also threw in Dynasty
mode, where you take a team through an entire season, the tournament, and even
go scouting and recruit new players for the next year. Again, this is a very
thorough game.
As if the options weren’t enough, for the first time you can play as the ladies. Sixteen women’s teams are here, and can be played in both Exhibition and a Sweet 16 tourney. This is a really cool addition – kudos to EA for dishing out some respect.
Graphically, the game is pretty nice. The players are polygonal and have convincing animations. The courts look good and give you a solid gymnasium feel. Team logos at mid-court, a halfway decent crowd, and realistic scaling make for a good looking game.
And a good sounding one. You’ll find team-specific fight songs, appropriate chanting, and decent sound effects. The soundtrack is pretty groovy as it features the talents of old school master Q-Bert (not the game, you geek, the DJ).
However, the crux of any decent video game lies in the gameplay, and it is here that March Madness ’99 gets booted from the brackets. There are several elements that make the gameplay so sucky.
For starters, the control is horrendous. Players move sluggishly and are incredibly
slow to respond. While you can utilize passing icons like most other b-ball
games, this has never really worked well. The directional passing (i.e. press
up to pass to the guy above you) is terrible; more often than not, you pass
to the absolute wrong guy. And while the graphics seem pretty solid, the frame
rate gets choppy once you start to play with 10 guys on the court.
The problem is that March Madness ’99 uses a lame engine. Players have
too much momentum, jump shooting seems arbitrary, and huge chunks of animation
are mysteriously omitted (try an alley oop). I have no idea why the guys at
EA didn’t just tweak the Live engine a bit, which is by far the best
one around. Must have been the Madness, because this feels like it was rushed
out the door a little too early.
To top things of, the AI is pretty bad. I couldn’t decipher whether or not teams were running specific plays, but it seemed to be pretty much chance that decides if a shot will go in or not. The challenge just isn’t there.
March Madness ’99 is just a monster of a disappointment. With so many killer options, crisp sound and good ideas, you’d think that this game would just rule. Of course, once you start to play the whole thing falls apart. The bells and whistles are certainly there, but the tedious play makes this one about as enjoyable as the marching band’s cover of ‘Hammer Time.’ Rent, don’t buy.