A black diamond game. Review

A black diamond game.

Compared to the number of people who have ever actually snowboarded, it’s amazing

how many games there are based on the sport. The Saturn had Steep

Slope Sliders
. The Dreamcast has Rippin’

Riders
. The N64 produced the excellent 1080

Snowboarding
. The PSX has about 10, including year after year of Cool

Boarders
.

So it comes as little surprise that a snowboarding game is among the throngs

of PS2 launch titles. What is surprising, however, is that this is not only

the best one yet, but that it’s actually one of the best games so far released

for the fledgling system.

SSX is, at its core, just a dolled up snowboard game. You pick a boarder,

pick a game mode, and haul ass down some enormous mountains. And that’s the

gist of it. But if the devil is in the details, he’s up to some heavenly stuff.

The highlight of the game is the huge, sprawling, futuristic tracks. At first

only two are available, but as you progress, you’ll open up more. The creative

juices were certainly flowing when the developers brainstormed the track design,

as each one is filled to the brim with jumps, banks, and hordes of shortcuts.

You’ll barrel down a course built into a futuristic city, complete with jumps

over freeways. You’ll carve through an iceberg being towed into port. You’ll

even bounce your way down the Tokyo Megaplex, a giant pinball table. Try that

on for size, Tommy.

Plus, these tracks are long. Some take over 5 full minutes to complete,

and since it’s a mountain, we’re not talking about laps (duh.) And since you

aren’t restricted to the track itself at all, you’ll play ’em over and over

again before you’ve even scratched the surface of every possible route.

As pundits and peons argue over the potential of the PS2 (while Suzie sells

seashells by the seashore), SSX offers a glimpse into the power of the

system with some of the best graphics yet seen in a console game. The framerate

kicks, the lighting is cool, and the vibrant colors will dazzle bystanders and

gamers alike. Perhaps most impressive is the persistent carving lines, which

don’t disappear right away. You can actually find out where other boarders have

gone by following their tracks. If this is what the PS2 can do already, I’m

excited for the future.

The control takes some getting used to, as the standard control in SSX

adopts the “lock-on” scheme. When you press the Jump button, you get locked

into place in order to set up spins and flips with the D-pad/analog stick. The

problem is that you need to be lined up accurately with a jump, or it’s goodbye

feet, hello snow. This is a common control scheme in snowboarding games, but

it can get incredibly frustrating – especially when compared to a game like

Tony Hawk, where

holding the jump button doesn’t lock up your steering.

To its credit, SSX lets you “unlock” your planned jump via the L3 button

(pressing down on the left analog stick). Alternately, you can choose the ‘Pro’

control setting, which does away with the lock altogether. As opposed to the

similar scheme used in Rippin’ Riders, SSX allows you to stop

your rotation and level out rather than forcing your boarder into a death flip.

After a few runs down the mountain, the control becomes second nature.

When you

manage to get up in the air (and you will), the tricks are easy-to-learn and

hard-to-master. Thankfully, the developers tied in the tricks with the racing

itself by including an “Adrenaline” meter, which is really just a turbo boost.

As you land tricks, you get more adrenaline. This leads to a good balance of

focus between speed and style.

There are two main game modes: Single Event, sort of an instant action mode; and World Circuit, where you can unlock more boards, boarders and tracks, as well as beef out each rider’s attributes. Unless you’re playing with a friend, you’ll spend most of your time rumbling through the World Circuit. In addition to the main Racing, you can also go for a leisurely plummet in Freeride or go for the gold in Showoff. Scoring points leads to medals, and gold medals lead to more unlocked stuff. Depth in a snowboard game? You bet.

The multi-player is adequate if not thrilling. Split screen gaming just ain’t

my cup of tea, but despite the obvious graphical setbacks and slight framerate

loss, SSX handles it well.

The replays, however, are handled superlatively. You can fully edit your replays

ala Driver, complete with adding/subtracting

cameras and changing positions. Amateur directors rejoice.

Not only does the game look great and play great, but it also sounds great.

SSX features a pretty tight, understated techno soundtrack. Sound effects

are spot-on, changing appropriately to reflect the different surfaces. And oddly,

the announcer manages to avoid driving you nuts.

SSX doesn’t try to break new gameplay ground so much as perfect what’s

already been attempted. To be honest, it does a damn good job. With excellent

graphics, great level design and fast, furious action, this is sitting firmly

at the top of the PS2 mountain.





  • Rockin' graphics
  • Great gameplay
  • Enormous courses
  • Control issues

9

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Rockin' graphics Great gameplay Enormous courses Control issues
Rockin' graphics Great gameplay Enormous courses Control issues
Rockin' graphics Great gameplay Enormous courses Control issues
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