The Blue Bomb.
There is a great divide between formulaic gameplay and innovation. The NES Mega
Man series stuck to its guns a little too long, and with each tired iteration,
cries of “been there, done that” rang louder and louder. Arguably, the best Mega
Man games among that lot were 2 and 3.
Then Capcom tried something new with the…
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Stat upgrades
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Character switching
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Loose controls
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Bland story and characters
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Pathetic bosses
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Graphic details lost in 3D
