It’s a steal.
You name it, there’s a game about it. Skateboarding,
god complex, talking
fish; I mean, the list is just endless. It seems that if it’s a noun, it’s
a game, too.
We’ve all grown somewhat used to the idea that nothing is sacred when it comes
to video game design. Very few subjects are…
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Revolutionary sense of freedom
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Fantastic gameplay
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Good visuals
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Great sound
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Massive city
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Some control issues
