Neverwinter nights, days, occasionally at dawn…
I spent the better part of my childhood meandering through the vast social emptiness
of Dungeons and Dragons. Pewter figurines wouldn’t last an hour in my room without
being slathered in cheap paint. Graph paper littered my floor with half-finished
sketches of dungeon layouts. To this day, I can tell you how many hit points a
dragon should have…
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Cool new engine
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Big single-player game
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Sweet sound
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Great multiplayer
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Fun gameplay
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Robust, powerful editor
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That's not very new
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Yet it will take you months to build a dungeon
