If The Wall Street Journal Had Written Star Wars…
At the heart of every good space combat game is Star Wars. Ever since
Wing Commander defined the genre in 1989, the paradigm of space combat
is to throw you into a high tension, high drama battle in space with distinct
atmosphere, characters, ships, and style. It didn’t matter whether you…
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Not a malicious creature
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Excruciatingly boring
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Terrible graphics
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Ship handles like a pig
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No real style
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Doesn't feel finished
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Basically fails every test of the genre
