“You Have Returned, Foolish Man-Child”
Four bloody years it took them. Four bloody, dripping years of programming,
sketching, modeling, attending conferences on the id and the self, held at “clothing
optional scenic seaside locations.” It took that long, and all that treacherous
work, to make Unreal. Unsurprisingly, Unreal
had the mark of polish and quality that the untrained eye could easily see.
So what…
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Good New Weapons
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Good New Enemies
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Bad Levels
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Bad Use of Some Graphics
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Nothing Inspiring
