The white flag waves defiantly from the tower as you make your way
around the track.
Tank nearly empty, running on tires that seem about to burn up from the
three-digit speeds, you grit your teeth and know you only have to hold on
for one more lap. Easier said than done, though; Andretti the cruise
missile has a lock on your tail, and try as you might to swerve from side
to side to prevent him from drafting, he’s on you like there’s a tow rope
tied to your rear wing. Too fast into turn four, you take it a bit too
high, and Michael cuts inside to your left. No way, you think and floor
the accelerator–“eat my wake.” The checkered flag goes up, and you almost
rip the cord out of your joystick raising your arms in triumph. Got milk?
Dos Minimum System Requirements |
MS-DOS 5.0+ |
2x CD-ROM |
VGA |
486DX/33 |
8 MB Hard Drive Space |
Win95 Minimum System Requirements |
Pentium + |
16 MB RAM |
Papyrus’ IndyCar Racing II is now available for both the PC and
Macintosh on a hybrid CD-ROM. This Sierra racing simulation provides
superb detail and accuracy in a simulation, complete with customizable
paint schemes and voice-activated pit controls. But don’t expect a
high-paced arcade racing game like Virtua Racing or even Outrun. Despite
claims of “crisp, high-resolution graphics,” IndyCar Racing II features
mostly polygonal objects when viewed from the cockpit, and frame redraw
rates do not convincingly invoke a sense of real time action.
Attention to detail, though, is the major selling point of this game.
There are thirteen different customizable characteristics to the car, from
brake bias, to tire compounds, to camber and more. Do you go with a
.35-inch wheel stagger to take those left turns with authority? Do you put
less than the full 40-gallon fuel complement in your gas tank so you become
that much faster? What about a stiffer shock absorber, or a lower front
wing? You could spend an entire week inside the garage just fiddling with
the many ways to improve your car’s performance.
Continuing with the obvious theme of variety being the spice of life,
IndyCar Racing II offers fifteen classic IndyCar racetracks to test
your mettle on. Wind your way through the scenic streets of Long Beach or
test the sound barrier at Burke Lakefront Airport. Even travel to such
exotic locations as Australia, Canada, and Milwakee. Milwakee? Well…
With surprisingly good artificial intelligence, your opponents respond
amazingly well to your every move, taking advantage when you corner badly
and deftly circumnavigating those ever-present spin outs. In fact, not all
of your opponents’ moves are reactive or scripted, as is often the case in
sim programs, for sometimes the car behind you will initiate an attack on
his own.
IndyCar Racing II takes full advantage of the Macintosh’s voice
recognition software, letting you call out commands to your pit crew
without having to take your eyes off the screen and yell out “Ack! Where’s
that stupid F11 key?!” The game understands such commands as “give me 35
gallons of petrol” and “repair damage.” Unfortunately, attempts at getting
the computer to respond to the command “go, go, Gadgetmobile” have so far
been unsuccessful.
One of those games designed for the joystick or one of those overpriced
steering wheel controllers, IndyCar Racing II just doesn’t have the
right feel when run from the keyboard and mouse. Looking for a great
arcade racing game with fluid graphics and non-stop action? Then keep
searching, Speed Racer. But if you’re an armchair IndyCar pilot in the
mood for the next best thing to the real enchilada (guacamole and all), go
in for a pit stop at your local computer store and grab a copy of Papyrus’
IndyCar Racing II.