Mass Effect 2 release date

Retro Ad Replay – Mass Effect 2’s 11th Anniversary

It’s time for another Retro Ad Replay article! This is the series where we head backwards in time to reminisce and celebrate the anniversary of some of the most significant moments in gaming. If you find yourself wanting more content like this, be sure to visit Mandatory.com.

In this January 26 edition of Retro Ad Replay, we’re taking a trip back 11 years to when Mass Effect 2 first launched on PC and Xbox 360. That’s January 26, 2010. Developed by BioWare and published by EA, this game aimed to meld the awesome role-playing elements of the first game with overhauled over-the-shoulder shooter gameplay. It came to PS3 on January 18, 2011.

Mass Effect 2 release date

GameRevolution awarded Mass Effect 2 a 9/10 in our review, praising the game for having a “dangerously dark second act” and “rich characters, dialogue, and culture,” being a “much improved tactical shooter,” and the “awe-inspiring graphics.”

Here’s a snippet from the GR review:

In the original MASS EFFECT, you didn’t really have to worry much about your weapons overheating, you could walk up to enemies and fire away without much concern, and powers could regenerate within seconds of each other. Not so much this time around.

Try to pull of some agro stunts here and you’ll turn into a bullet sponge. Finding cover behind whatever you can find is now as important as keeping an eye on your health. Weapons also need to be reloaded with heat sinks, and ammo for grenade launchers and other heavy weapons – made specifically to combat mechs, helicopters, and really anything that makes you go “WTF is that?!” – can be found lying around in crates on the battlefield. Using any power now resets the charging time for all of your powers, so you can’t toss them about like confetti anymore. You can’t just waddle into a room full of mercs thinking you’ll be protected by your stats and power leveling.

What all this means for you is that the shooting system now matches the brilliance of the role-playing system… almost. By attempting to become a stronger shooter, it opens itself for further scrutiny. The cover system can get unwieldy on occasion, with you going in and out of the cover stance unintentionally. There’s also the occasional game-ending glitch in the cover system, but that will hopefully be patched. Vaulting over objects is a nice touch, but you can only do it after sliding into cover. Your squadmates’ powers are also instantaneous when there is no obstruction in your line of sight to an enemy, whereas many of your powers are projectile-based so they can be blocked by some arbitrarily stacked storage crates.

Check out Mass Effect 2 launch trailer below:

Upcoming Releases
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.
Inspired by the beauty of the natural world around us, Everwild is a brand-new game in development from Rare where unique and unforgettable experiences await in a natural and magical world. Play as an Eternal as you explore and build bonds with the world around you.
Atlas is an action-rpg with rogue-like elements where you use your ability to control the ground to fight the enemies and move through procedurally generated worlds.
Reviews
X