If you want it short and sweet, gaming history tends to read like this: We originally had some 2D games with intuitive controls, then 3D games came along and stumbled with that extra dimension. Nintendo figured it out on its first time, but it still took decades for everyone to truly figure things out. Sometime in that dark period, we saw the release of
Atlas is an action-rpg with rogue-like elements where you use your ability to control the ground to fight the enemies and move through procedurally generated worlds.
