MGS5 on Xbox One “Holds Its Own” Against PS4 Version

While Metal Gear Solid V: The Phantom Pain doesn't release until next week, several members of the press have had a chance to check out the game early. In fact, Digital Foundry has gone hands-on with both the Xbox One and PlayStation 4 versions and compared the two.

After testing and analyzing both extensively, the outlet found that both versions are nearly identical in how they perform. The game runs at 60 frames-per-second and in a native 1600×900 resolution on Xbox One. Meanwhile the PlayStation 4 version performs slightly better, also offering a silky-smooth framerate, but at a higher resolution of 1080p.

 

"Sony's platform wins out in direct comparisons of course, having no need to upscale its image. However, it must be said Xbox One acquits itself very nicely at 900p, and despite some softening to foliage elements, its resolution is no longer a tangible limiting factor to the experience," Digital Foundry explains.

"But with the resolution gap narrowed to 900p versus 1080p, Xbox One at least holds its own in the visual comparison," the report continued. "At 900p, there's a sense that optimizations have been made and we're moving forward."

With regard to actually playing the game itself, thanks to 60fps on both consoles, the experience is virtually the same regardless of your platform of choice. "In gameplay, both PS4 and Xbox One run at a near-flawless 60fps, with v-sync engaged at all times to avoid tearing. The heightened pixel count on Xbox One doesn't appear to hamper this, even when faced with a valley filled with foliage elements. Traveling at speed across busy terrain gives us 60fps as well–an impressive feat."

Which version of Metal Gear Solid V: The Phantom Pain will you be picking up when it releases on September 1? It looks like it will be a visual treat no matter which direction you decide to go.

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