Diablo 4 Update 1.1.1 Patch Notes Buffs Nerfs Necromancer Sorcerer Barbarian Druid Rogue

Diablo 4 Update 1.1.1 Patch Notes: Buffs and Nerfs List

The Diablo 4 update 1.1.1 patch notes have been revealed by Blizzard on the official Campfire Chat on July 28. Between buffs and nerfs, the vast majority of changes will be buffs to all classes, but focused mainly on Sorcerer and Barbarian. This patch is in response to the controversial nerfs made in build 1.1.0, and as noted in a prior Campfire Chat, the full patch notes are planned to be released on August 2, 2023. The patch will then finally release on August 8, 2023. Here’s a full breakdown of the upcoming patch notes to build 1.1.1 in Diablo 4 during Season 1.

Diablo 4 patch notes for update 1.1.1

The following patch notes are still in development and are not yet final, but the final release will be very close to it:

Sorcerer Skills

  • Flickering Fire Bolt
    • Fire Bolt generate 2 Mana when hitting an enemy
  • Fireball
    • Enhanced Fireball – Casting Fireball increases its radius by 50%
    • Destructive Fireball – Fireball’s Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits 3 or more enemies.
  • Chain Lightning
    • Greater Chain Lightning – Each time Chain Lighting bounces, its next hit deals 5% increased damage
    • Destructive Chain Lightning – Crackling Energy increased from 25% to 30%

Sorcerer Passives

  • Vyr’s Mastery – Damage bonus increased from 10% to 15%
  • Esu’s Ferocity – Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike
  • Combustion – Burning effects dealt x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy

Sorcerer Paragon

  • Searing Heat Legendary Node – Casting Fireball or Meteor increases your Critical Strike Change by 5% for 5 seconds, up to 15%
  • Ceaseless Conduit Legendary Node – Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has
  • Reinforce Rare Glyph – Damage reduction increased from 10% to 15%
  • Territorial Rare Glyph – Damage reduction increased from 10% to 15%
  • Warding Rare Glyph – Damage reduction increased from 13% to 25%
  • Keeper of Flames Rare Node – Damage reduction increased from 4% to 5%, Bonus damage reduction increased from 4% to 5%
  • Smoldering Embers Rare Node – Damage reduction from burning enemies increased from 4% to 5%, Bonus damage reduction from burning enemies increased from 4% to 5%
  • Guarded Rare Node – Damage reduction from Vulnerable enemies increased from 4% to 5%, Bonus damage reduction from Vulnerable enemies increased from 4% to 5%
  • Oppressive Rare Node – Damage reduction from Vulnerable enemies increased from 4% to 5%
  • Lightning Resilience Rare Node – Maximum Life bonus increased from 4% to 6%
  • Restorative Rare Node – Maximum Life bonus increased from 4% to 6%

Sorcerer Legendaries

  • Serpentine Aspect – You may have 1 additional Hydra active, and Hydra’s duration is increased by 14-24%. This now also affects Hydra’s Enchantment Effet
  • Aspect of Conflagration – Bonus Burning damage increased from 20-30% to 20-40%
  • Aspect of Engulfing Flames – Bonus Burning damage increased from 30-40% to 60-80%
  • Aspect of Three Curses – Increase the Critical Strike Damage of Meteor and Fireball by 20-40%. Double this bonus against Healthy enemies.
  • Flamewalker’s Aspect – Bonus Movement Speed duration increased from 4 to 6 seconds.
  • Gravitational Aspect – Ball Lightning orbits around you and deals 15-25% increased damage.
  • Recharging Aspect – Each time Chain Lightning bounces, you gain 2-3 Mana
  • Aspect of Unbroken Tether – Bonus Chain Lightning bounces increased from 2 to 4
  • Charged Aspect – Bonus Movement Speed duration increased from 4 to 8 seconds
  • Aspect of the Bounding Conduit – Bonus Movement Speed increased from 20-25% to 25-30%
  • New Legendary: Mage-Lord’s Aspect – The Vyr’s Mastery Key Passive’s Damage Reduction is increased by 20-30% for each Close enemy, up to 60-90%
  • Aspect of Frozen Orbit – Damage increased from 20-30% to 30-40%
  • Storm Swell Aspect – Bonus damage increased from 11-20% to 21-30%
  • Snowveiled Aspect – Unstoppable duration increased from 2-3 seconds to 3-5 second, also grants 10% bonus Armor to 3-5 seconds
  • Incendiary Aspect – Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana
  • Snowguard’s Aspect – While within your own Blizzard and for 2 seconds after leaving it, you take 20-25% less damage
  • Aspect of Concentration – Mana Regeneration increased from 20-30% to 40-50%, Duration requirement to gain its benefit reduced from 3 to 2 seconds

Sorcerer Uniques

  • Gloves of the Illuminator – Damage penalty reduced from 65-55% to 45-35%, Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource, Reduced the distance offset per bounce range from 3 to 2.5 (Note: This should make it easier to hit close enemies when Fireball.)
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Barbarian Sklils

  • Bash – Fury gained increased from 11 to 13
  • Flay – Fury gained increased from 10 to 13
  • Frenzy
    • Enhanced Frenzy – Fury gained increased from 2 to 3
  • Lunging Strike – Fury gained increased from 10 to 12
  • Double Swing – Damage increased from 40% to 50%
  • Rupture
    • Enhanced Rupture – Damage increased from 45% to 70%
  • Charge
    • Enhanced Charge – Damage increased from 30% to 60%
    • Mighty Charge – Vulnerable duration increased from 2 to 4 seconds
  • Upheaval
    • Violent Upheaval – If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies

Barbarian Passives

  • Aggressive Resistance – Damage reduction increased from 3% to 4%
  • Gushing Wounds – Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%, Bleed damage when Overpowering increased from 11% to 70%
  • Unconstrained – Berserking damage bonus increased from 25% to 35%, Updated the tooltip to more clearly reflect this Key Passive’s value
  • Walking Arsenal – Bonus damage duration increased from 6 to 8 seconds

Barbarian Legendaries

  • Aspect of Ancestral Force – Damage increased from 32-50% to 40-58%
  • Death Wish Aspect – Thorns increased from .5-.75 to .65-.85
  • Aspect of Unrelenting Fury – Core Skill cost to refund increased from 10-20% to 20-30%, Cost refund also granted when hitting Bosses
  • Aspect of Ancestral Charge – Damage increased from 50-100% to 75-125%
  • Aspect of Burning Rage – Damage increased from .22-.28 to .3-.38
  • Aspect of Bul-Kathos – Damage reduction while in Earthquakes increased from 5-15% to 15-25%
  • Earthquake Aspect – Damage bonus to Earthquakes increased from 5-15% to 15-25%

Barbarian Uniques

  • Fields of Crimson – Damage increased from .18-.34 to .22-.38, Damage that enemies take standing in pools increased from 15-20%, Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage
  • Hellhammer – Damage increased from .6-.8 to .85-1.1, Burning duration increased from 3 to 4 seconds, Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Damage
  • Ramaladni’s Magnum Opus – Physical Damage affix replaced with Vulnerable Damage
  • 100,000 Steps – Attacks reduce Evade’s cooldown affix replace with bonus Evade charges, Damage against Stunned affix replace with bonus Movement speed
  • Battle Trance – Basic Skill Damage affix replaced with Cooldown Reduction, Bonus Attack Speed to other skills increased from 10-20% to 35-45%

Rogue Skills

  • Invigorating Strike
    • Fundamental Invigorating Strike: Energy threshold increased from 50% to 75%
  • Forceful Arrow
    • Primary Forceful Arrow: Every 3rd cast pierces enemies
  • Caltrops
    • Enhanced Caltrop: Damage bonus increased from 3% to 5%
  • Poison Trap – Damage per tick increased from .0956 to .12
  • Rain of Arrows
    • Supreme Rain of Arrows: Rain of Arrow’s first wave Knocks Down enemies for 3 seconds

Rogue Passives

  • Victimize – Lucky Hit chance increased from 35% to 45%
  • Rugged – Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%
  • Siphoning Strike – Lucky Hit chance increased from 75% to 85%

Rogue Legendaries

  • Aspect of Elusive Menace – No longer requires hits to be from Close enemies
  • Aspect of Quickening Fog – You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s cooldown by .4-.6 seconds per target hit, up to 2-3 seconds

Rogue Uniques

  • Windforce – All Stats affix replaced with Vulnerable Damage
  • Word of Hakan – Ultimate Damage affix replaced with Cooldown Reduction

Druid Skills

  • Earth Spike – Spirit gain increased from 11 to 13
  • Claw – Spirit gain increased from 11 to 12
  • Storm Strike – Spirit gain increased from 14 to 15
  • Wind Shear – Spirit gain increased from 13 to 14
  • Maul – Spirit gain increased from 15 to 17
  • Wolves – Passive damage increased from 7.8% to 11%, Active damage increased from 110% to 135%
    • Enhanced Wolf Pack: Damage bonus increased from 20% to 25%
    • Brutal Wolf Pack: Attack Speed bonus increased from 20% to 25%
    • Ferocious Wolf Pack: Fortify amount increased from 5% to 8%
  • Ravens: Passive damage increased from 13% to 20%
    • Brutal Ravens: (Added Functionality) Increase the passive damage of Ravens by 40%
  • Rabies: Damage over time increased from 76% to 110%

Druid Legendaries

  • Aspect of Metamorphic Stone – Spirit cost reduced from 60 to 50, Damage dealt increased from 80-100% to 100-120%
  • Aspect of the Alpha – Damage received from 75-100% to 90-115%
  • Mangled Aspect – Resource gain increased from 1 to 3

Druid Class Mechanic

  • Overload – Lucky Hit Change increased from 20% to 40%

Necromancer Skills

  • Bone Spirit – Enhanced Bone Spirit cooldown reduction increased from 6 to 7 seconds

Necromancer Paragon

  • Wither Legendary Board – Willpower requirement for bonuses reduced from 50 to 40, Bonus damage per 40 Willpower increased from 2.5% to 4%

Necromancer Legendaries

  • Aspect of Empowering Reaper – Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.
  • Aspect of Exposed Flesh – Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy
  • Aspect of Decay – Damage increased from 20-40% to 25-45%
  • Aspect of Torment – Essence Regeneration increased from 20-30% to 90-170%
  • Hulking Aspect – Legendary category changed from Resource to Utility, Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%, Chance for Golem to spawn a corpse increased from 0.5-2% to 1-2.5%

Necromancer Uniques

  • Greaves of the Empty Tomb – Intelligence affix replaced with Bonus Movement Speed

Monsters

  • Minions: The following attacks now deal reduced damage to Druid Companions and Necromancer Minions
    • Balrog – Fire Breath, Elite Affixes – Fire Enchanted, Electrified Obelisks, Shock Lance

Malignant Hearts

  • Caged Heart of Spellbreaking – Upon taking Elemental Damage, gain 10-25% Damage Reduction for 5 seconds

General Unique Items

  • Temerity – All Stats affix replaced with Max Life, Barrier is now based on maximum Life, Now properly accounted by conditions checking for the player having a Barrier

General (as described in Campfire Chat)

  • Increased mob density for Helltides and Nightmare Dungeons
  • One additional tab in the Stash
  • Elixir stacking will be increased to 99
  • Reduced respec costs by 40%
  • Boss health in World Tier 3 and 4 will be increased
  • Starting at Level 35, dungeon bosses will guarantee a legendary drop
  • Starting at Level 35, completing a Legion event will also guarantee a legendary drop
  • Starting at Level 15, killing a Treasure Goblin will now guarantee a legendary drop
  • Using a town portal has been reverted back from 5 to 3 seconds
  • Nightmare Dungeons scaling difficulty changed so that Tier 100 now feels more like Tier 70
  • Nightmare Sigils will no longer have some affixes, such as Resource Drain, Cold Enchanted, and Backstabber
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