Deathloop Performance, Quality, or Raytracing

Deathloop: Performance, Quality, or Raytracing differences?

The PS5 version of Deathloop features three different visual modes: Performance, Quality, and Raytracing. Which one players choose can make a big difference to both graphics and gameplay, making it an important decision. But, which is the best choice? Here’s the need-to-know info on Deathloop Performance, Quality, or Raytracing differences for PlayStation 5.

Deathloop PS5 Modes: Should I pick Performance, Quality, or Raytracing?

Deathloop Performance, Quality, or Raytracing

Here’s how the Deathloop Performance, Quality, and Raytracing visual modes differ on PS5:

Deathloop Performance mode differences on PS5

Performance is the default Deathloop visual mode that most players will want to stick with. Deathloop’s Performance mode offers dynamic 4K resolution scaling with no raytracing at a steady 60 FPS — technical performance is the priority.

Deathloop Visual Quality mode differences on PS5

The Deathloop Visual Quality mode outputs dynamic 4K resolution scaling with no raytracing, prioritizing graphic fidelity. The mode runs at 60 FPS with drops.

Deathloop Raytracing mode differences on PS5

Deathloop’s Raytracing visual mode provides dynamic 4K resolution scaling and high graphic fidelity with raytracing enabled. As the most visually impressive and graphically intensive mode, it halves the frame rate and runs at just 30 FPS.

How to change Deathloop visual mode on PS5

  1. Launch Deathloop and load into the main menu.
  2. Access the settings menu by pressing the Options button.
  3. Navigate to the “Visuals” tab.
  4. Select the “Visual Mode” setting.
  5. Toggle between Performance, Quality, and Raytracing modes.

Which Deathloop visual mode is the best to choose depends on the person playing. Anyone that values smooth gameplay above all else should stick with the standard Performance mode. Those looking to get the most graphically out of their PS5 console will want to select the Quality or Raytracing visual mode instead. It’s worth noting that enabling raytracing might not be worth halving the frame rate to just 30 FPS, however.

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