Skill List
*Costs are in parentheses
Physical Attacks
Almighty
- Photon Edge: A heavy almighty attack (154 HP)
- Resseiha: 1-5 medium almighty attacks against random targets (62 HP)
- Shadow Run: A heavy almighty attack (147 HP)
- Shinkuuha: 2 medium almighty attacks (82 HP)
Bash
- Assault Dive: A medium bash attack, with medium chance of knockdown (48 HP)
- Bolt Strike: A light bash + elec attack (12 HP)
- Brain Shake: A heavy bash attack, with medium chance of sleep (112 HP)
- Buchikamashi: A light bash attack (18 HP)
- Fang Smash: A medium bash attack, lowers target's attack for 3 turns (62 HP)
- Fusion Blast: A light bash + fire attack (12 HP)
- Gigantic Fist: A medium bash attack that splashes to either side (110 HP)
- God's Hand: A severe bash attack (172 HP)
- Heat Wave: A medium bash attack that splashes to either side (92 HP)
- Holy Touch: A heavy bash attack (88 HP)
- Kidney Smash: A medium bash attack, lowers target's elemental attack for 3 turns (62 HP)
- Lightning Smash: A medium bash + elec attack (102 HP)
- Moondrop: A medium bash attack, lowers target's defense for that turn (92 HP)
- Nuclear Blast: A heavy bash + fire attack (102 HP)
- Revenge Blow: A bash attack delayed to next turn, stronger for each hit taken (100 HP)
- Scorching Blast: A medium bash + fire attack (54 HP)
- Skull Cracker (A light bash attack, with medium chance of magic bind (42 HP)
- Sleeper Punch: A light bash attack, with medium chance of sleep (16 HP)
- Sonic Punch: A medium bash attack, with medium chance of sleep (82 HP)
- Stardrop: A heavy bash attack, lowers target's defense for that turn (124 HP)
- Teardrop: A light bash attack, lowers target's defense for that turn (16 HP)
- Thunder Smash: A heavy bash + elec attack (158 HP)
Cut
- Blade of Fury: A heavy cut attack (126 HP)
- Bolt Link: A light cut + elec attack (48 HP)
- Brutal Slash: A heavy cut attack (134 HP)
- Cleave: A light cut attack (28 HP)
- Deathbound: A heavy cut attack, all enemies (145 HP)
- Fatal End: A heavy cut attack which takes longer to execute (76 HP)
- Flame Link: A light cut + fire attack (48 HP)
- Frost Edge: A light cut + ice attack (16 HP)
- Frost Link: A light cut + ice attack (48 HP)
- Gale Link: A light cut + wind attack (48 HP)
- Glacial Edge: A light cut + ice attack (38 HP)
- Gokentou: A medium cut + fire attack (92 HP)
- Guillotine: A heavy cut attack, higher damage if target has an ailment (87 HP)
- Gurentou: A light cut + fire attack (24 HP)
- Heaven's Blade: A severe cut attack (182 HP)
- Hientou: A heavy cut + fire attack (135 HP)
- Jinpugeki: A light cut + wind attack (24 HP)
- Kamikaze Strike: A heavy cut + wind attack (135 HP)
- Mighty Swing: Medium cut attack that splashes to either side (56 HP)
- Raijinzan: A heavy cut + elec attack (135 HP)
- Raikouzan: A light cut + elec attack (24 HP)
- Raimeizan: A medium cut + elec attack (92 HP)
- Reppu Strike: A medium cut + wind attack (92 HP)
- Stunning Slice: A light cut attack, with medium chance of paralysis (10 HP)
- Tempest Slash: 3 light cut attacks (48 HP)
- Tousatsujin: A heavy cut + ice attack (135 HP)
- Toxic Slice: A light cut attack, with medium chance of poison (10 HP)
- Twin Slash: 2 light cut attacks (18 HP)
- Vorpal Blade: A heavy cut attack (94 HP)
- Zanshinken: Medium cut attack. Hits again if user takes no damage that turn. (98 HP)
Stab
- Aeon Rain: A medium stab attack (124 HP)
- Arrow Rain: A light stab attack (64 HP)
- Assault Shot: A medium stab attack that pierces to the back row (56 HP)
- Broadshot: A light stab attack, one row (24 HP)
- Double Shot: 2 light stab attacks (12 HP)
- End Shot: A heavy stab attack which takes longer to execute (138 HP)
- Hailstorm: A medium stab attack (84 HP)
- Heavy Shot: A heavy stab attack that pierces to the back row (98 HP)
- Myriad Arrows: 6-8 light stab attacks at random, with low accuracy, all enemies (130 HP)
- Primale Force: A heavy stab attack, ignoring target's resistances and buffs (178 HP)
- Silent Thrust: A heavy stab attack that pierces to the back row (164 HP)
- Single Shot: A light stab attack that pierces to the back row (14 HP)
- Swift Strike: 3 quick, medium stab attacks against random targets (58 HP)
Magic Attacks
Almighty
- Megido: A medium almighty attack, with medium chance of knockdown, all enemies (54 SP)
- Megidola: A heavy almighty attack, with medium chance of knockdown, all enemies (68 SP)
- Megidolaon: A sever almighty attack, with medium chance of knockdown, all enemies (82 SP)
- Summon Demon: A heavy almighty attack, all enemies (72 SP)
- Summon Ghost: A medium almighty attack, all enemies (58 SP)
Dark
- Mudo: Slight chance of instant kill (12 SP)
- Mudoon: Medium chance of instant kill (24 SP)
- Mamudo: Slight chance of instant kill, all enemies (18 SP)
- Mamudoon: Medium chance of instant kill, all enemies (32 SP)
Electric
- Zio: A light elec attack (8 SP)
- Zionga: A medium elec attack (28 SP)
- Ziodyne: A heavy elec attack (46 SP)
- Mazio: A light elec attack (14 SP)
- Mazionga: A medium elec attack (36 SP)
- Maziodyne: A heavy elec attack (64 SP)
Fire
- Agi: A light fire attack (8 SP)
- Agilao: A medium fire attack (28 SP)
- Agidyne: A heavy fire attack (46 SP)
- Maragi: A light fire attack, all enemies (14 SP)
- Maragion: A medium fire attack, all enemies (36 SP)
- Maragidyne: A heavy fire attack, all enemies (64 SP)
Ice
- Bufu: A light ice attack (8 SP)
- Bufula: A medium ice attack (28 SP)
- Bufudyne: A heavy ice attack (46 SP)
- Mabufu: A light ice attack, all enemies (14 SP)
- Mabufula: A medium ice attack, all enemies (36 SP)
- Mabufudyne: A heavy ice attack, all enemies (64 SP)
Light
- Hama: Slight chance of instant kill (12 SP)
- Hamaon: Medium chance of instant kill (24 SP)
- Mahama: Slight chance of instant kill, all enemies (18 SP)
- Mahamaon: Medium chance of instant kill, all enemies (32 SP)
Wind
- Garu: A light wind attack (8 SP)
- Garula: A medium wind attack (28 SP)
- Garudyne: A heavy wind attack (46 SP)
- Magaru: A light wind attack, all enemies (14 SP)
- Magarula: A medium wind attack, all enemies (36 SP)
- Magarudyne: A heavy wind attack, all enemies (64 SP)
Support Skills
Ailment
- Binding Cry: Medium chance of paralysis, all enemies (12 SP)
- Dormina: Medium chance of Sleep (8 SP)
- Evil Smile: Medium chance of curse, all enemies (12 SP)
- Evil Touch: Medium chance of curse (8 SP)
- Lullaby Song: Medium chance of sleep, all enemies (12 SP)
- Poisma: Medium chance of poison (8 SP)
- Poison Breath: Medium chance of poison, all enemies (12 SP)
- Pulinpa: Medium chance of Panic (6 SP)
- Tentarafoo: Medium chance of panic, all enemies (12 SP)
Bind
- Disarm: Medium chance of strength bind (8 SP)
- Makajam: Medium chance of magic bind (8 SP)
- Salome Kiss: High chance of magic, strength, and agility bind (64 SP)
- Scarecrow: Medium chance of agility bind (8 SP)
Buffs/Debuffs
- Bestial Roar: Raise attack and act first for 3 turns (16 SP)
- Critical Eye: Raise critical hit rate for 3 turns (28 SP)
- Mind's Eye: Raise critical hit rate for 3 turns, entire party (68 SP)
- Death Chaser: User may follow up user's row's attacks, for 3 turns (124 HP)
- Death Counter: Counter-attack whenever user's row is attacked, for 3 turns (54 HP)
- Dragon Cry: Act first and greatly raise attack for 3 turns (28 SP)
- Tarukaja: Raise attack for 3 turns (8 SP)
- Rakukaja: Raise defense for 3 turns (8 SP)
- Sukukaja: Raise hit and evasion rate for 3 turns (8 SP)
- Matarukaja: Raise attack for 3 turns, entire party (18 SP)
- Marakukaja: Raise defense for 3 turns, entire party (18 SP)
- Masukukaja: Raise hit and evasion rate for 3 turns, entire party (18 SP)
- Tarunda: Lower attack for 3 turns (8 SP)
- Rakunda: Lower defense for 3 turns (8 SP)
- Sukunda: Lower hit and evasion rate for 3 turns (8 SP)
- Matarunda: Lower attack for 3 turns, all enemies (18 SP)
- Marakunda: Lower defense for 3 turns, all enemies (18 SP)
- Masukunda: Lower hit and evasion rate for 3 turns, all enemies (18 SP)
- Dekaja: Remove stat buffs, all enemies (24 SP)
- Dekunda: Remove stat penalties, entire party (24 SP)
- Pain-Eater: Raise defense and chance to be targeted for 3 turns (6 SP)
- Power Charge: Nearly triple the user's physical attack for next hit, lasts 3 turns (40 SP)
- Mind Charge: Nearly triple the user's magic attack for next hit, lasts 3 turns (40 SP)
- Safeguard: Take attacks in place of ally, with reduced damage (12 SP)
- Body Shield: Take attacks in place of allies, with reduced damage, one row (18 SP)
- Life Wall: Take attacks in place of allies with reduced damage, entire party (24 SP)
- Fire Wall: Raise fire resistance for 3 turns, entire party (16 SP)
- Ice Wall: Raise ice resistance for 3 turns, entire party (16 SP)
- Elec Wall: Raise elec resistance for 3 turns, entire party (16 SP)
- Wind Wall: Raise wind resistance for 3 turns, entire party (16 SP)
- Light Wall: Raise light resistance for 3 turns, entire party (16 SP)
- Dark Wall: Raise dark resistance for 3 turns, entire party (16 SP)
- Shura Tensei: Greatly lowers HP each turn but greatly raises attack while active (24 SP)
- Shura Revert: Ends Shura Tensei, restoring moderate HP (8 SP)
- Stagnant Air: Extends timers on binds and ailments, all enemies (24 SP)
Curse
- Decay Circle: Medium chance of strength bind for each turn, for 3 turns (24 SP)
- Lethargy Circle: Medium chance of agility bind for each turn, for 3 turns (24 SP)
- Panic Circle: Medium chance of panic each turn, for 3 turns (18 SP)
- Poison Circle: Medium chance of poison for each turn, for 3 turns (18 SP)
- Silence Circle: Medium chance of magic bind for each turn, for 3 turns (24 SP)
- Sleep Circle: Medium chance of sleep for each turn, for 3 turns (18 SP)
- Stun Circle: Medium chance of paralysis for each turn, for 3 turns (18 SP)
Healing
- Dia: Slight HP restore (6 SP)
- Diarama: Moderate HP restore (18 SP)
- Diarahan: Full HP restore (36 SP)
- Media: Slight HP restore, entire party (12 SP)
- Mediarama: Moderate HP restore, entire party (24 SP)
- Mediarahan: Full HP restore, entire party (42 SP)
- Recarm: Revive, with half HP restore (16 SP)
- Samarecarm: Revive, with full HP restore (34 SP)
Recovery
- Free Memento: Remove all binds at end of each turn, for 3 turns (18 SP)
- Mutudi: Remove all binds (6 SP)
- Patra: Remove status ailments (6 SP)
- Me Patra: Remove status ailments, entire party (12 SP)
- Pure Memento: Remove status ailments at end of each turn, for 3 turns (18 SP)