Skill Guide
Assassin's Creed Unity introduces assassin skills, which offer players more ways to attack foes, blend into the environment, or withstand damage. The skills require sync points, which are earned in cooperative multiplayer. Listed below are all assassin skills.
Health
Group Healing
- Ability to heal nearby players of some damage.
- Must complete Sequence 2.
- Requires 10 sync points.
Iron Skin
- Ability to withstand so much more damage in combat.
- Must complete Sequence 9.
- Requires 12 sync points.
Thick Skin
- Ability to withstand a little more damage in combat.
- Must complete Sequence 2.
- Requires 2 sync points.
Thicker Skin
- Ability to withstand more damage in combat.
- Must complete Sequence 5.
- Requires 5 sync points.
Thickest Skin
- Ability to withstand a lot more damage in combat.
- Must complete Sequence 9.
- Requires 9 sync points.
Melee
Ground Execution
- A fatal strike against a prone enemy.
- Must complete Sequence 9.
- Requires 8 sync points.
Heavy Weapon Master
- Make strong attacks when a Heavy Weapon is equipped.
- Must complete Sequence 5.
- Requires 4 sync points.
Long Weapon Master
- Ability to make strong attacks with a Long Weapon.
- Must complete Sequence 5.
- Requires 4 sync points.
One-Handed Master
- Ability to make strong attacks when a sword is equipped.
- Must complete Sequence 5.
- Requires 4 sync points.
Staggering Strike
- An unbalancing attack that stuns the enemy.
- Must complete Sequence 2.
- Requires 2 sync points.
Ranged
Assassin Cache
- Creates a cache allowing you and allies to recover bombs and other consumables.
- Must complete Sequence 2.
- Requires 10 sync points.
Bombs: Money Pouch
- A money pouch can be thrown to attract crowds.
- Must complete Sequence 2.
- Requires 2 sync points.
Bombs: Poison Gas
- Creates a large poison cloud damaging anyone inside it.
- Must complete Sequence 9.
- Requires 8 sync points.
Bombs: Stun Grenades
- A flash bomb that can stun a group of enemies.
- Must complete Sequence 2.
- Requires 2 sync points.
Improved Phantom Blade
- Upgrade to the Phantom Blade letting you fire twice without reloading, or launch Berserk Blades.
- Must complete Sequence 9.
- Requires 8 sync points.
Ranged Weapon
- Ability to use ranged weapons such as Pistols and Muskets.
- Must complete Sequence 2.
- Requires 1 sync point.
Stealth
Apprentice Locksmith
- Ability to pick locks on doors and chests.
- Must complete Sequence 2.
- Requires 2 sync points.
Communal Sense
- Share Eagle Vision with allied players.
- Must complete Sequence 2.
- Requires 4 sync points.
Disguise
- Temporarily disguise yourself and nearby allies as a selected target.
- Must complete Sequence 2.
- Requires 6 sync points.
Double Assassination
- A fatal attack against two nearby targets.
- Must complete Sequence 2.
- Requires 4 sync points.
Double Air Assassination
- An instantly fatal air attack against two nearby targets.
- Must complete Sequence 5.
- Requires 4 sync points.
Environmental Blending
- The ability to vanish by performing mundane activities like sitting on a bench or leaning against a wall.
- Must complete Sequence 2.
- Requires 1 sync point.
Journeyman Locksmith
- Increased skill at lockpicking.
- Must complete Sequence 5.
- Requires 6 sync points.
Master Locksmith
- Further increased skill at lockpicking.
- Must complete Sequence 9.
- Requires 9 sync points.
Roll Recovery
- Reduced damage and faster recovery from falls.
- Must complete Sequence 5.
- Requires 2 sync points.