no man's sky 3.02 update patch notes

No Man’s Sky 3.02 Update Patch Notes | Today, September 29

No Man’s Sky 3.02 update patch notes have been detailed by developer Hello Games. Rolling out across PC and PS4 today, September 29, the new No Man’s Sky patch fixes a number of issues that players have been reporting since the launch of the Origins expansion. Read on for the full list of changes.

What are the No Man’s Sky 3.02 update patch notes?

No Man's Sky 3.02 Update Patch Notes

The new No Man’s Sky update 3.02 has been rolled out a week after the launch of Origins and targets a number of issues that players have been experiencing. Fixes include a significant optimization for large bases, stopping frame-rate stuttering on PC, and more. All of patch 3.02’s changes are detailed below.

  • Fixed an issue that caused some buildings to move, which could result in missions leading to distant buildings or bases being buried under the terrain.
  • Fixed an issue that could prevent games from saving correctly. This fix fully restores any affected saves.
  • On PC and Xbox, fixed an issue that caused the build menu to be inaccessible after going through a portal as part of a mission. A fix for PS4 will be available shortly. The issue may be worked around by saving and reloading the game.
  • Introduced a significant optimisation for large bases.
  • Fixed an issue that caused the portal coordinates for new worlds to be considered invalid.
  • Fixed an issue that caused framerate stuttering on PC.
  • Fixed an issue that counted extinct creatures towards the planet total in the Local Information Register.
  • Fixed an issue that caused new creatures to be marked ‘Extinct’ when discovered.
  • Fixed an issue that caused incorrect creatures to spawn on weird biomes.
  • Fixed an issue that allowed Exocraft to destroy volcanoes and other large objects.
  • Fixed an issue that caused some electromagnetic power hotspots to supply less power than before.
  • Fixed an issue that caused warp tunnel audio to continue to play after the warp had finished.
  • Fixed an issue that caused industrial power grid batteries to be used as bait for robotic creatures, instead of ion batteries.
  • Fixed an issue that caused creatures to spawn in the opposite hemisphere than indicated in the discovery hint.
  • Fixed an issue that could cause volcanoes to be placed upon buildings.
  • Fixed an issue that prevented items from unlocking in the Quicksilver shop.
  • Fixed an issue that allowed some traders to continue to sell deprecated items.
  • Upgraded OpenVR to the latest revision.
  • Fixed an issue that could cause Nexus mission to be abandoned as if the player was AFK, even though they had taken off before the AFK timer finished.
  • Fixed a crash that could occur when an NPC ship took off from the planet surface.
  • Fixed a number of crashes specific to AMD video cards.
  • Fixed a crash that could occur when being hit by a projectile launched by an entity that was destroyed before the projectile hit.
  • Fixed an issue that could cause a softlock when trying to purchase a frigate in specific star systems.

For those who have been struggling with the No Man’s Sky bugs and issues that have finally been fixed by the 3.02 update, here’s hoping this patch makes the game enjoyable once again, for both PC and PS4 platforms.

Since the release of Origins, Hello Games has been working to tighten up any areas where bugs and glitches have popped up. 3.01 made some changes and 3.02 continues to fill in the gaps, working towards a more stable experience for eager players to enjoy.

For those that missed the recent news, it’s worth reading up on how No Man’s Sky redeemed its reveal trailer controversy by adding giant sandworms. As for the Origins update itself, Hello Games has stated that this is “the beginning of something new,” which sounds very mysterious!

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