Weapon Guide
Primary Weapons
Bio Crossbow
- Class required: Recluse
- Damage type: Poison
- Primary fire damage: 300HP
- Secondary mode: Gas grenade
- Clip size: 12
- Range: 150m
Bio Needler
- Class required: Biotech
- Damage type: Poison
- Primary fire damage: 75HP
- Secondary mode: Fire needles in a random direction
- Clip size: 50
- Range: 150m
BioRifle
- Class required: Dragonfly
- Damage type: Plasma
- Primary fire damage: 68HP
- Secondary mode: Heal-over-time ability
- Clip size: 60
- Range: 120m
Charge Rifle
- Class required: Raptor
- Damage type: Energy
- Primary fire damage: 100HP
- Secondary mode: Increased accuracy, charge after scoping in
- Clip size: 12
- Range: 215m
Fusion Cannon
- Class required: Tigerclaw
- Damage type: Energy
- Primary fire damage: 475HP
- Secondary mode: Plasma damage, area of effect attack
- Clip size: 6
- Range: 215m
Heavy Laser MG
- Class required: Rhino
- Damage type: Energy
- Primary fire damage: 53HP
- Secondary mode: Short-range laser that has more DPS
- Clip size: 300
- Range: 80m
Heavy MG
- Class required: Dreadnaught
- Damage type: Bullet
- Primary fire damage: 39HP
- Secondary mode: Shield that absorbs front damage
- Clip size: 250
- Range: 80m
Heavy Plasma MG
- Class required: Mammoth
- Damage type: Energy
- Primary fire damage: 70HP
- Secondary mode: Shoot multiple rounds at once (10 rounds)
- Clip size: 250
- Range: 80m
Light MG
- Class required: Arsenal
- Damage type: Bullet
- Primary fire damage: 42HP
- Secondary mode: Higher damage, penetrate enemies
- Clip size: 120
- Range: 110m
Plasma Cannon
- Class required: Assault
- Damage type: Energy
- Primary fire damage: 400HP
- Secondary mode: Shoot multiple plasma shards (9 shards)
- Clip size: 6
- Range: 215m
R36 Assault Rifle
- Class required: Recon
- Damage type: Bullet
- Primary fire damage: 80HP
- Secondary mode: N/A
- Clip size: 45
- Range: 150m
ShockRail
- Class required: Electron
- Damage type: Energy
- Primary fire damage: 400HP
- Secondary mode: Shoot an electrical damage orb
- Clip size: 10
- Range: 120m
Sniper Rifle
- Class required: Nighthawk
- Damage type: Bullet
- Primary fire damage: 660HP
- Secondary mode: Improved range
- Clip size: 4
- Range: 215m
Sticky Grenade Launcher
- Class required: Bastion
- Damage type: Blast
- Primary fire damage: 230HP
- Secondary mode: N/A
- Clip size: 6
- Range: 200m
Tesla Rifle
- Class required: Engineer
- Damage type: Energy
- Primary fire damage: 30HP
- Secondary mode: N/A
- Clip size: 150
- Range: 25m
Thermal Cannon
- Class required: Firecat
- Damage type: Fire
- Primary fire damage: 350HP
- Secondary mode: Shoot three orbs
- Clip size: 6
- Range: 215m
Secondary Weapons
Assault Rifle
- Class required: N/A
- Damage type: Bullet
- Primary fire damage: 45HP
- Secondary mode: N/A
- Clip size: 35
- Range: 150m
Burst Rifle
- Class required: N/A
- Damage type: Bullet
- Primary fire damage: 68HP
- Secondary mode: N/A
- Clip size: 30
- Range: 150m
Grenade Launcher
- Class required: N/A
- Damage type: Blast
- Primary fire damage: 310HP
- Secondary mode: N/A
- Clip size: 6
- Range: 50m
Shotgun
- Class required: N/A
- Damage type: Bullet
- Primary fire damage: 40HP
- Secondary mode: N/A
- Clip size: 7
- Range: 50m
Sub-machine Gun
- Class required: N/A
- Damage type: Bullet
- Primary fire damage: 28HP
- Secondary mode: N/A
- Clip size: 65
- Range: 70m