The Mortal Kombat 11 1.21 update patch notes signal the first big update since Aftermath, the game’s first expansion. This obviously can’t compete with that patch, but it still has some goodies inside of it. One of the bigger parts is that it contains one of the Aftermath skin packs, which NetherRealm only recently revealed. Don’t expect big balance changes because they’re not here.
Mortal Kombat 11 1.21 Update Patch Notes | New skins
The MK11 Summer Heat skin pack is the skin pack in question and the one players get for owning Aftermath. It contains skins for Baraka, Kitana, and Erron Black. They’re officially called Off the Bone Baraka, Endless Summer Kitana, and Fireworks Erron Black, respectively. There’s no word on if people who do not own Aftermath will be able to purchase these skins.
Mortal Kombat 11 1.21 Update Patch Notes | RoboCop announcer voice pack
This was unexpected but the new update has brought forth a new RoboCop announcer pack. Similar to Johnny Cage, Raiden, Shao Kahn, and Kronika, players can now use RoboCop to announce the game’s characters, stages, and post-game screen. However, it is unclear if this is for everyone or just Aftermath owners. You can see it in action here. It’s the in-game store for 1,000 Time Krystals. You can learn more about it here.
Mortal Kombat 11 1.21 Update Patch Notes | Brutality adjustments
Many of the game’s Brutalities have been changed around to require a button input, meaning they won’t end the match automatically if you hit the requirements. Now you have to hold a direction on many of them to trigger the Brutality.
Full Mortal Kombat 11 1.21 update patch notes
General Gameplay Adjustments
- Move list corrections
- Adjusted the minimum health requirement for many Brutalities that have that as a requirement
- Fixed a Mouse input related issue where users could not enter View mode for Skins using the prompt button repeatedly
- Fixed an issue in Local Fight where the 2nd player cannot select his character with the mouse
- Fixed an issue with using the Mouse Wheel to scroll within Current Activity and Kareer Stats.
- Fixed an issue where editing a custom preset, using RMB to cancel action assignment did not completely cancel the process
(bold means PC only)
Kombat League / Online
- Forever King Lobbies will no longer sometimes prevent users from joining after the room been full but now has open slots
- The Reward Screen after a Kombat League Season has ended no longer has an additional confirmation prompt when dismissed
Character Specific Adjustments
- Cassie – Fixed a rare issue with drone moves could become disabled if BL-118 Energy Bounce was interrupted at a specific time during certain circumstances
- Cetrion – The Smoked Flesh Brutality now has the requirement “hold Down during hit”
- Cetrion – Deadly Winds & Deadly Winds Amplify visual effects no longer sometimes linger after they have been projectile destroyed
- D’Vorah – Fixed a rare issue which could cause her Ovipositors to disappear during gameplay under certain circumstances
- Erron Black – Fixed issue with hat using an incorrect animation if time out loss occurs at specific timing as forward throw connects
- Geras – The Break Down Brutality now has the requirement “hold Down during hit”
- Jade – The Looking Good Brutality now has the requirement “hold Away during hit”
- Jax – The I Said Sleep Brutality now has the requirement “hold Down during hit”
- Johnny Cage – The And The Award Goes To Brutality no longer requires the Say Cheese Gear Ability
- Kano – The Bonzer Brutality now requires “hold Away during hit”
- Kitana – The Punished Brutality requirement is now “hold Down during hit”
- Kitana – Edenian Fade is no longer throw immune when she has landed and now displays Punish instead of Kounter when hit during its landing frames
- Kitana – Arcing Sai (Edenian Fade) now displays Punish instead of Kounter when hit during its recovery frames
- Kollector – The Slice Slice Slice Brutality now has the requirement “hold Towards during hit” and no longer requires first hit
- Kollector – Adjusted visual effect location for the Relic Lure impact effect
- Kung Lao – Fixed issue with Hat using an incorrect animation if a time out loss occurs at specific timing as Toward Throw connects
- Raiden – The Brutal Bolt Brutality now has the requirement “hold Up during hit”
- Raiden – Power Discharge (Away + Front Punch, Back Punch, Front Punch + Front Kick) now has an adjusted hit region while the opponent is in a kombo
- Skarlet – Bloodshot Amplify can no longer not have a projectile spawn when done with specific timing
- Skarlet – Fixed issue with Dagger disappearing during gameplay if her throw is interrupted at specific timing
- Sub-Zero – The Big Leg Brutality requirement is now “hit 4 Brutal Kicks during match” (was 6)
- Sub-Zero – The End of Round Taunt Ice Clone Teleport will no longer sometimes cause Sub-Zero to become invisible in rare circumstances
- Sub-Zero – Fixed (Air) Polar Axe using an incorrect animation in a Tower match when done immediately after the match has begun
- Shao Kahn – The Charging Through Brutality now has the requirement “hold Away during hit”
- Shao Kahn – The Head Kabob Brutality no longer requires first hit
- Shao Kahn – The Nothing Left Brutality now has the requirement “hold Down during hit”
- Shang Tsung – The Inclement Weather Brutality now has the requirement “hold Down during hit”
- Shang Tsung – Fixed a rare visual issue when morphing into Raiden that could causing his cape to use an incorrect animation
- Nightwolf – The No Leg to Stand On Brutality now has the requirement “hold Down during hit” and no longer requires first hit
- Nightwolf – Fixed Razor’s Edge (Away + Front Kick, Back Kick, Front Punch + Front Kick) now does the correct chip damage on block
- Joker – The Head Case Brutality requirement is now “perform ‘C C D D E G E C’ 3 times” (was 5)
- Terminator – Terminate armor is no longer sometimes removed when his Fatal Blow misses or is blocked
- Terminator – Terminate visual effects will no longer linger after a Mercy is performed
- Fujin – Wind Barrier is now able to parry Liu Kang’s jump & hop attacks, Frost’s Hop Kick, and Kollector’s Hop Kick
- Fujin – Wind Barrier will no longer sometimes have lingering visual effects when it is interrupted
- Fujin – Fixed some rare audio issues when Whirlwind (Away + Back Punch, Front Punch + Front Kick) and Tailwind (Towards + Back Punch, Front Punch + Front Kick) are interrupted
- Fujin – AI can now perform the attack followups to Sky Wakka
- RoboCop – Missing with various attacks under certain circumstances will no longer enable autoblock when opponent is in the Cheval Trap Amplify or Electric Grenade Amplify hit reactions
- RoboCop – Fixed a visual issue with Cobra Cannon using an improper animation for the first few frames in certain circumstances
- RoboCop – Active Patrol and Reactive Patrol now displays Punish instead of Kounter when hit during its recovery frames
- Sheeva – Fixed an audio issue with Untamed Fury Amplify sometimes missing sound effects
Known Issues
- We are aware of an issue with King of the Hill Mode, users will have trouble creating fully populated lobbies. We are working on a resolution for this issue and we will deploy an update as soon as it is resolved.