Traits help dictate the personality of your Sim. Players can choose up to three in the creation process, with more earned throughout the game. This list only details normal traits, but The Sims 4 also includes bonus traits for choosing an aspiration and rewarding traits for fulfilling said aspiration. Normal traits are the most important of the bunch though, as they are what directly shape your Sim.
Emotional Traits
Trait
Description
Active
These Sims tend to be Energized, can Pump Up other Sims, and may become upset if they don't exercise for a period of time.
Cheerful
These Sims tend to be Happier than other Sims.
Creative
These Sims tend to be Inspired, can Share Creative Ideas with other Sims, and may become upset if they're not creative for a period of time.
Genius
These Sims tend to be Focused, can Share Ideas with other Sims, and may become upset if they haven't improved their Mental Skills for some time.
Gloomy
These Sims tend to be Sad, can Sigh to other Sims, and while Sad, gain a boost to their Creative Skill.
Goofball
These Sims tend to be Playful.
Hot-Headed
These Sims tend to be Angry, can Rile up other Sims, and become Angry when targeted with Mischief.
Romantic
These Sims tend to be Flirty and may become Sad if they don't have any Romantic social interactions for a period of time.
Self-Assured
These Sims tend to be Confident.
Hobby Traits
Trait
Description
Art Lover
These Sims gain powerful Moodlets from Viewing works of art and can Admire Art and Discuss Art in unique ways.
Bookworm
These Sims gain powerful Moodlets from reading Books and can Analyze Books and Discuss Books in unique ways.
Foodie
These Sims become Happy and have Fun when eating good food, become Uncomfortable when eating bad food, and can Watch Cooking Shows for ideas.
Geek
These Sims become Happy when Reading Sci-Fi or Playing Video Games, may become Tense if they haven't played much, are better at finding Collectibles, and can Discuss Geek Things with other Geek Sims.
Music Lover
These Sims gain powerful Moodlets and boost their Fun Need when Listening to Music and become Happy when playing instruments.
Perfectionist
These Sims take longer to craft items but tend to make them higher quality, gain powerful Moodlets after crafting a high quality item, and gain negative Moodlets after crafting a low quality item.
Lifestyle Traits
Trait
Description
Ambitious
These Sims gain powerful Moodlets from career success, gain negative Moodlets from career failure, and may become upset if not promoted.
Childish
These Sims gain powerful Moodlets from watching the Kids Network, become Playful when playing with Children, and become Happy when playing with Children's toys.
Clumsy
These Sims tend to fail more often at physical activities and tend to laugh at failure instead of becoming upset.
Glutton
These Sims have a greater negative reaction to Hunger, always enjoy eating, no matter the quality of the food, and will eat Spoiled Food.
Insane
These Sims can Talk to themselves and have unpredictable Emotions.
Lazy
These Sims gain powerful Moodlets from Watching TV or Napping as well as from Comfortable furniture, become Fatigued more quickly from exercise, and grow Tense when performing household chores.
Loves Outdoors
These Sims can Enthuse about Nature to other Sims and become Happy when Outdoors.
Materialistic
These Sims can Admire and Brag about Possessions and become Sad when they haven't purchased a new item for a period of time.
Neat
These Sims become Happy and have Fun when performing household chores, can have a Cleaning Frenzy, and become really Uncomfortable in dirty surroundings.
Slob
These Sims are not affected by dirty surroundings, make household items dirtier faster, and can Rummage for Food in garbage.
Snob
These Sims can Critique Work on low quality items, are bored by "low brow" television, and gain Confidence around other Snob Sims.
Social Traits
Trait
Description
Bro
These Sims can Bro Hug other Bros, gain Confidence around other Bros, and become Energized from Watching Sports.
Evil
These Sims become Happy around Sims with negative Moodlets, can Laugh Maniacally and Discuss Evil Plans, and become Angry when interacting with Good Sims.
Family-Oriented
These Sims become Happy around family members, become Sad if they don't interact with family for a period of time, and can Boast about Family.
Good
These Sims become Happy around Sims with positive Moodlets, can Donate to Charity, become Sad with interacting with Evil Sims, and can Discuss World Peace.
Hates Children
These Sims become Angry around Children, become Tense after Try for a Baby, and can be Mean to Children.
Loner
These Sims become Happy when alone, do not receive negative Moodlets when their Social Need is low, become Tense around strangers, and become Embarrassed more often by social rejection.
Mean
These Sims become Happy when being Mean or Mischievous to other Sims and become Confident after winning a fight.
Noncommittal
These Sims become Tense after a while in the same job or relationship, become Happy when they Quit a Job or Break Off a relationship, take longer to Propose, and can Discuss their Fear of Commitment.
Outgoing
These Sims gain powerful Moodlets from Friendly socialization, have their Social need decay quickly, and gain more negative Moodlets when their Social need is low.
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