Function |
Memory |
Active Slot |
Upgrade Slot |
Passive Slot |
Crash() |
1 |
Harm and disrupt nearby Targets exposing vulnerabilities. |
Cause most Functions to stun and disrupt Targets. |
Gain damage resistance and immunity to all slowing effects. |
Breach() |
3 |
Pierce Targets with great force across long distances. |
Accelerate most Functions, raising their range and velocity. |
Gain more planning potential in Turn(). |
Spark() |
2 |
Launch fast unstable shells that split into explosive particles. |
Split and subdivide most Functions for greater results. |
Spawn a Copy when attacked diverting nearby Targets. |
Jaunt() |
3 |
Transport User to nearby location directly ahead. |
Allow most Functions to be used during Turn() recovery. |
Recover more quickly after using Turn(). |
Bounce() |
2 |
Discharge a ricocheting bolt that jumps from Target to Target. |
Add a chain-reactive effect to most Functions. |
Gain a deflecting shield that negates damage to the User. |
Load() |
3 |
Form a volatile Packet. Strike Packet to produce a large blast. |
Increase the area-of-effect of most Functions. |
Generate volatile Packets instantly at a regular interval. |
Help() |
4 |
Call a Friend to aid the User. Plan Friend's actions with Turn(). |
Give most Functions a chance to prevent Cells from spawning. |
Gain a 25% chance to become a Super User on using Turn(). |
Mask() |
1 |
Conceal the User's physical self, amplifying the next action taken. |
Raise the potency of most Functions when Backstabbing. |
Become undetectable and faster after eliminating Targets. |
Ping() |
1 |
Fire rapid kinetic charges in a straight line. |
Reduce Turn() planning cost and speed up most Functions. |
Move much farther in a single use of Turn(). |
Switch() |
2 |
Alter a Target's allegiance, causing it to serve the User. |
Integrate allegiance-altering subroutine into most Functions. |
Spawn a friendly Bad Cell when retrieving cells. |
Get() |
1 |
Force a Target close to the User. Stronger against distant Targets. |
Make most functions pull targets out of position. |
Draw in Cells faster and from farther away. |
Purge() |
2 |
Spawn a seeking parasite that dismantles a Target from within. |
Apply a corruption effect to most Functions. |
Retaliate automatically when struck. |
Flood() |
3 |
Project a storm sphere that disintegrates Targets in its path. |
Enhance most Functions with lingering destructive effects. |
Regenerate life points when Turn() is not recovering. |
Cull() |
4 |
Strike nearby Targets upward with tremendous force. |
Raise the kinetic impact or effect duration of most functions. |
Harm Targets on contact while executing Turn(). |
Tap() |
4 |
Siphon life points from Targets in an area around the User. |
Apply a life-stealing effect to most Functions. |
Raise User's total life points, improving survivability. |
Void() |
4 |
Cripple Targets' defense and attack. Stacks three times. |
Augment the potency and effects of most Functions. |
Increase base damage output for each Function. |