World War Z patch notes February 4 2020

World War Z Patch Notes | February 4, 2020 Update

The Horde Mode in World War Z is getting an overhaul thanks to the game’s latest update. As one of the more popular game modes in the title, Horde hasn’t quite lived up to its potential. Now, thanks to the World War Z February 4 update, things should be a lot more intense — and even more challenging. This update also features a few bug fixes and enhancement otherwise, so check out the latest changes with the World War Z patch notes featured below.

World War Z | February 4, 2020 Update Patch Notes

World War Z patch notes Professionals character pack

The biggest changes offered in the World War Z February 4, 2020 update are reflected within Horde Mode. There are some substantial adjustments on offer here: Overall difficulty has been increased, rewards have been increased, and wave difficulty now increases faster. There are are also now fewer resources available, less time to prepare for waves, and less ammo available to turrets.

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It goes without saying that these changes were meant to make Horde much more challenging. In fact, the developers explicitly state the goal was to have shorter and more rewarding Horde sessions. On top of all that, there are also new side objectives in Horde, including tasks to search bodies and capture specific areas in the map.

Naturally, there couldn’t be a new World War Z update without a few bug fixes and balance adjustments. These are in relatively short supply, but there are at least some on offer. Players will note that the Heavy Sniper has had its damage doubled, while the Classic Battle Rifle sees a ten percent increase to damage dealt. On the more functional side, the Bomber is now more susceptible to limb damage and moves more slowly. Finally, this update also introduces The Professionals character skin pack, which is available to all Season Pass subscribers.

Here are the full World War Z patch notes for the February 4, 2020 update as provided by the crew at Focus Home Interactive.

New Features

  • Added The Professionals character skin pack (included for Season Pass owners)

Horde Mode

  • The goal is to have shorter but more fun and much more rewarding sessions
  • Overall difficulty is greatly increased
  • Rewards for beating wave 10 and higher are greatly increased
  • Wave difficulty increases much faster
  • The amount of resources player get is slightly reduced, especially after wave 20
  • Introduced a limit to the number of defense kits of the same type that can be deployed simultaneously
  • Reduced cost of equipment bags from 30 to 25
  • Reduced auto turrets ammo by 25%, thus players have to reload them more often
  • Wave preparation time will begin to decrease after wave 15
  • Reduced the amount of resources players can get by using breaching charges from 150 to 100
  • Rejoining the same session in horde mode will now not restore ammo and health to full
  • Added option to restore environmental objects like gasoline pools and gas cylinders via shop
  • Added new side objectives
    • Search bodies
    • Capture area

AI

  • Bomber takes 20% more damage to limbs; this makes him easier to bring down
  • Reduced Bomber move speed by 10%
  • Fixed issue that would make Bomber explode even if player had not hit his detonator

Weapons

  • Heavy Sniper Rifle
    • Increased damage by 100%
  • Classic Battle Rifle
    • Increased damage by 10%
    • Increased maximum ammo carried by 1 extra mag

Perks

  • Fixed issue with Thrifty perk not working as intended
  • Fixer’s “Scavenger” perk (a chance to restore defense kit) is now less efficient in Horde Mode

UI

  • Minor UI and localization fixes

Stability

  • Fixed issue with UI not being shown after mission complete screen in rare cases
  • Fixed critical issue that caused the game to spawn less zombies with more waves in Horde Mode
  • Fixed issue that caused desync in zombie positions in Horde Mode
  • Fixed server performance and memory degradation in Horde Mode
  • Fixed several gameplay crashes

Levels

  • Fixed some gameplay bugs that were causing inability to progress in levels
  • Fixed issue that allowed players to clip through geometry in some places

General Fixes

  • Fixed issue that caused supply bags to be unusable after a while
  • Fixed issue that caused flares from unbuilt Auto Turrets to appear when joining a game in progress
  • Fixed issue that prevented a player from selecting a character when joining a game in progress
  • Fixed issue that caused friendly fire from allied gunship on NY4 episode
  • Fixed issue that prevented players from getting rewards if a party leader left the game in rare cases

PC-Specific Fixes

  • Fixed key binds being reset after each game launch if certain buttons were used for mapping
  • Fixed issue that would cause players to get stuck in the lobby when matchmaking via Quickplay
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