dota 2 7.23 patch notes outlanders update

Dota 2 7.23 Patch Notes | The Outlanders Update

Dota 2 players have been eagerly awaiting The Outlanders Update and the introduction of two new heroes. Well, the wait is over, as the Dota 2 7.23 patch notes have released today, spelling out a huge amount of changes to Valve’s popular MOBA title. Keep reading to learn about everything changed in the Dota 2 The Outlanders Update.

Dota 2 The Outlanders Update | Highlights

Dota 2 7.23 patch notes Snapfire

There are a whole, whole lot of changes outlined in the Dota 2 7.23 patch notes. Chief among these changes are the introduction of two new heroes: Void Spirit and Snapfire. Inai the Void Spirit is a new melee-range warrior with a selection of AoE and straight-line attacks, while Beatrix Snapfire is a ranged support fighter capable of damaging foes across considerable distances.

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These are just the tip of the iceberg when it comes to fresh changes in The Outlanders Update. Users will note that all players now have their very own couriers, Observer Wards no longer cost gold, Heroes now start with three Town Portal Scrolls, and even the map layout itself has been rearranged. For more information, check out the Dota 2 7.23 patch notes after the cut below.

Dota 2 The Outlanders Update | 7.23 Patch Notes

Dota 2 7.23 patch notes Void Spirit

Since so much has been changed in The Outlanders Update, we’ll provide the major points of the Dota 2 7.23 patch notes below. For the complete and unedited cut, including details about weapon and item adjustments as well as Hero changes, be sure to check out the Outlanders page over on the official Dota 2 website.

Courier

  • Each player now has their own courier automatically
  • Courier now gains levels when your hero gains levels
  • Courier movement speed reduced from 380 to 275
  • Courier health reduced from 75 to 70
  • Courier now provides 85 GPM while it is alive (this replaces the base 91 GPM that previously existed)
  • Courier passively gains +10 movement speed, +10 health and +2 GPM increase per level
  • Courier gains flying movement at level 5
  • Courier gains Speed Burst active ability at level 10 (6-second duration +50% MS, 120 CD)
  • Courier gains ability to use wards at level 15
  • Courier gains Shield active ability at level 20 (2s duration, 200 CD)
  • Courier gains ability to use items in general at level 25
  • Courier vision reduced from 350 to 200
  • Courier team bounty is now 25 + 5 * Level, xp is 35 + 20 * Level
  • Courier respawn time changed from 120/180 ground/flying to 50 + 7 * Level
  • Courier Return Items ability will now cause the courier to return home even if it doesn’t have items

Economy

  • Observer Wards no longer cost gold
  • Heroes now start with 3 Town Portal Scrolls
  • Gold earned from killing an Observer Ward will now always be given to the player that bought the true sight
  • Heroes that have recently applied damage or a debuff on an enemy hero that dies are now considered part of the area assist gold even if they are no longer alive or in that area
  • Assist gold distribution multiplier for Net Worth ranking factor in the area is changed from multiplying based on the heroes in the area, to globally.
  • Net Worth Ranking factor for Gold changed from 1.3->0.7 to 1.6->0.4

General

  • Map layout redesigned
  • Heroes can now level up to 30. Once you get to level 30, you unlock the entire talent tree. XP requirement for the levels are 3500/4500/5500/6500/7500. Respawn time does not increase past 25. XP bounties max out at level 25 bounty values.
  • Spell Immunity no longer grants 100% Magic Resistance (this means that all spells that are able to pierce spell immunity now deal damage as well)
  • Removed Side Shops
  • Bottle has been removed from the Secret Shop
  • All Secret Shop items are now exclusively in the Secret Shop (this means Ring of Health and Void Stone are no longer in the base)
  • Tier 2 Towers HP increased from 1900 to 2000
  • Tier 2 Tower Armor increased from 15 to 16
  • Tier 2 Tower Damage increased from 152 to 175
  • Tier 2+ towers night vision increased from 800 to 1100
  • Tower Glyph multishot targets increased from 2 to 4
  • Glyph duration increased from 6 to 7
  • Improved input processing to feel snappier, as well as fixing some rare input drop bugs
  • Denied towers now give half of the bounty to the team that denies it and half to the other team (instead of 0 to both teams)
  • Siege damage against heroes increased from 85% to 100%
  • Fountain damage increased from 230 to 275
  • Fountain now has 20% Accuracy

Neutral Units Balance

  • Neutral Cloak Aura no longer stacks
  • Neutral Harpy Stormcrafter: Max mana reduced from 400 to 150
  • Neutral Harpy Stormcrafter: Mana regeneration increased from 1 to 3
  • Neutral Mud Golem: Hurl Boulder damage reduced from 125 to 75
  • Neutral Ghost: Frost Attack move slow from 20 to 25%
  • Neutral Ghost: Frost Attack attack slow from 20 to 25%
  • Neutral Vhoul Assassin: Poison debuff now applies 35% Regen Reduction
  • Neutral Centaur Conqueror: War Stomp cooldown reduced from 20 to 12
  • Neutral Dark Troll Summoner: Ensnare cooldown reduced from 20 to 15
  • Neutral Dark Troll Summoner: Raise Dead cooldown reduced from 25 to 18
  • Neutral Ancient Thunderhide: War Drums Aura no longer provides attack damage bonus
  • Neutral Ancient Thunderhide: War Drums Aura now provides 40% Accuracy
  • Neutral Ancient Thunderhide: War Drums Aura attack speed bonus increased from 15 to 25
  • Neutral Ogre Frostmage: Armor bonus reduced from 8 to 6
  • Neutral Ogre Frostmage: Slow now works against ranged units as well
  • Neutral Ogre Frostmage: Attack slow increased from 20 to 30

Outposts

  • There are two of these on the map, located where the Side Shops were previously. Right clicking to channel it takes 6 seconds and then you gain control over the outpost. Converts faster with more allies channeling. Having control over an outpost grants you bonus XP upon initially capturing it, and at 5-minute intervals on the game clock. It also provides your team unobstructed vision in that area and allows you to TP to it. Outposts are inactive for the first 10 minutes of the game and cannot be captured then.
  • XP bonus is 25*Min XP to each player
  • Provides 500 AoE truesight
  • Only gains XP bonus once per period regardless if you have one or two outposts controlled
  • Takes 6 seconds to teleport to it (shares the delayed TP duration mechanic with T1 towers)
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