Torchlight II Class Guide

Berserker



Description: Berserkers are the most ferocious fighters of the Valgang tribes of the icy north. Driven by

a hunger for fame and glory, they head south, seeking adventure. Berserkers draw power their from

totem animals: Vur, the Wolf; Dralk, the Dragon; and Krax, the Raven.

Core weapons: Axes, fists, maces, great weapons, polearms, swords

Core stats: Strength, dexterity, vitality

Skill trees:



Hunter – Specializes in bleeds and physical damage.

Tundra – Specializes in immobilization and elemental damage.

Shadow – Specializes in survivability and pets.



Embermage



Description: Embermages are highly-trained soldiers of the Empire who have studied the magical

properties of ember and -- unlike Alchemists -- have learned to replicate its effects without actually

drawing power from the mineral directly. Embermages are said to work closely with Vanquishers to

crush the enemies of the Empire.

Core weapons: Staves, wands

Core stats: Focus, vitality



Skill trees:



Inferno – Specializes in fire damage and burning.

Frost – Specializes in frost damage and control.

Storm – Specializes in electrical damage and massive area of effect.



Engineer



Description: Engineers are the technological experts of the Empire, and are responsible for constructing

and maintaining its Herkonian Embercraft transports. They have come to the continent of Vilderan

to help open up the frontier, oversee ember mines, and explore ancient dwarven ruins. As such, they

have become honed warriors, taking up massive two-handed spanners as weapons and wearing Ember-

powered armor.

Core weapons: Cannons, maces, great weapons, shields

Core stats: Strength, vitality



Skill trees:



Blitz – Specializes in melee damage and mobility.

Construction – Specializes in gadgets and support.

Aegis – Specializes in survivability and control.



Outlander



Description: Outlanders are nomadic explorers who search the world for treasure and hidden magic.

There is no formal organization of Outlanders; they are former outlaws, thieves and pirates who have

taken to collecting the world's ancient lore and forgotten artifacts.

Core weapons: Bows, crossbows, pistols, shotgonnes

Core stats: Strength, dexterity, vitality



Skill trees:



Warfare – Specializes in long-range damage and area of effect.

Lore – Specializes in mid-range damage and control.

Sigil – Specializes in status affliction and pets.

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