AustriaUnique unit: HussarCost: 150 ProductionCombat Type: MountedCombat: 34 StrengthMovement: 5Abilities: No Defensive Terrain Bonuses, Can Move After Attacking, Penalty Attacking Cities (33), ExtraSight (1), Enhanced Flank AttackRequires: 1 HorsesReplaces: CavalryUnique building: Coffee HouseCost: 167 ProductionMaintenance: 2 GoldBonuses: +5% Production, +2 Production, +25% Great People generation in this City.
Replaces: Windmill
Byzantium
Unique unit #1: CataphractCost: 67 Production or 130 FaithCombat Type: MountedCombat: 15 StrengthMovement: 3Abilities: Can Move After Attacking, Penalty Attacking Cities (25)Requires: 1 HorsesReplaces: HorsemanUnique unit #2: DromonCost: 37 ProductionCombat Type: NavalCombat: 8 StrengthRanged Combat: 10 StrengthRange: 2Movement: 4Abilities: Cannot Enter Deep Ocean, May Not Melee Attack, Bonus vs Naval (50%)Replaces: TriremeCarthageUnique unit #1: African Forest ElephantCost: 67 Production or 130 FaithCombat Type: MountedCombat: 14 StrengthMovement: 3Abilities: No Defensive Terrain Bonuses, Can Move After Attacking, Penalty Attacking Cities, FearedElephant (Enemy units receive -10% Combat Strength when adjacent), Great Generals 2 (Combat very likely to create great generals)Replaces: Horseman
Unique unit #2: QuinqueremeCost: 30 ProductionCombat Type: Naval MeleeCombat: 13 StrengthMovement: 4Abilities: Cannot Enter Deep OceanReplaces: Trireme
EthiopiaUnique unit: Mehal SefariCost: 134 ProductionCombat Type: GunpowderCombat: 34 StrengthMovement: 2Abilities: Drill 1, Near Capital Bonus (30% stronger while fighting in the capital; bonus falls off as the unit gets further away)Replaces: Rifleman
Unique building: SteleCost: 26 ProductionMaintenance: 1 GoldBonuses: +2 Culture, +2 Faith
Replaces: MonumentSwedenUnique unit #1: HakkapeliittaCost: 123 Production or 240 FaithCombat Type: MountedCombat: 25 StrengthMovement: 4Abilities: Transfer Movement to General, Great General Combat Bonus (15%), No Defensive Terrain Bonuses,Can Move After Attacking, Penalty Attacking Cities (33), Formation 1 (+33% Combat Strength vs Mounted units)Requires: 1 HorsesReplaces: LancerUnique unit #2: CaroleanCost: 150 ProductionCombat Type: GunpowderCombat: 34 StrengthMovement: 2Abilities: March (Unit will heal every turn, even if it performs an action)Replaces: RiflemanThe CeltsUnique unit: Pictish WarriorCost: 37 Production or 70 FaithCombat Type: MeleeCombat: 11 StrengthMovement: 2Abilities: Foreign Lands Bonus (Combat Bonus outside Friendly Territory), No Movement Cost to Pillage
Perks: Earns 50% of opponents' strength as Faith for kills.Replaces: SpearmanUnique building: Ceilidh HallCost: 134 ProductionMaintenance: 2 GoldBonuses: +3 Happiness, +4 CultureReplaces: Opera House
The HunsUnique unit #1: Horse ArcherCost: 37 Production or 70 FaithCombat Type: ArcheryCombat: 7 StrengthRanged Combat: 10 Ranged StrengthRange: 2Movement: 4Abilities: No Defensive Terrain bonuses, May Not Melee Attack, Accuracy 1 (+15% Ranged CombatStrength against Units in OPEN terrain)
Replaces: Chariot ArcherUnique unit #2: Battering RamCost: 50 Production or 100 FaithCombat Type: MeleeCombat: 10 StrengthMovement: 2Abilities: Bonus vs cities (+300%), No Defensive Terrain Bonuses, Penalty on Defense (33), LimitedVisibility, Cover 1, City Attack OnlyReplaces: SpearmanThe Maya
Unique unit: AtlatlistCost: 24 Production or 40 FaithCombat Type: ArcheryCombat: 5 StrengthRanged Combat: 7 Ranged StrengthRange: 2Movement: 2Abilities: May not melee attackReplaces: ArcherUnique building: PyramidCost: 26 ProductionMaintenance: 1 GoldBonuses: +2 Faith, +2 ScienceReplaces: Shrine
The Netherlands
Unique unit: Sea BeggarCost: 100 ProductionCombat Type: Naval MeleeCombat: 25 StrengthMovement: 5Abilities: Coastal Raider 1 (+20% Combat Strength when attacking Cities. Steal gold equal to 33% of the damage inflicted on a city), Coastal Raider 2, Prize Ships (Defeated enemy naval unit joins your side), Supply (May heal damage Outside of Friendly Territory. 15 HP healed per turn)Replaces: PrivateerUnique improvement: PolderYields: +3 FoodCan be built on: Marsh, Flood Plains
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.