Diablo III Skills Guide

Barbarian



Bash (Primary) - Level 1 - Smashes an enemy for 150% damage and 20% chance of knockback

  1. Clobber (Rune) - Level 6 - No knockback, 35% chance to stun
  2. Onslaught (Rune) - Level 13 - No knockback, 22% damage added per strike
Hammer of the Ancients (Secondary) - Level 2 - Summons hammer dealing 200% damage, 5% added chance of critical hit
  1. Rolling Thunder (Rune) - Level 7 - Shockwave deals 155% damage to all within 22 yards in front
  2. Smash (Rune) - Level 15 - 270% damage (smaller area)
Cleave (Primary) - Level 3 - Swings weapon dealing 120%
  1. Rupture (Rune) - Level 9 - Enemies explode, causes 85% damage to all within 8 yards
Ground Stomp (Defensive) - Level 4 - Stuns all within 12 yards (4 seconds)
  1. Deafening Crash (Rune) - Level 12 - Slows enemies by 60% (3 seconds)
Rend (Secondary) - Level 5 - Causes foe to bleed for 210% damage (3 seconds)
  1. Ravage (Rune) - Level 11 - Increases range to 17 yards
Leap (Defensive) Level 8 - Leaps causing 85% damage to all within 8 yards, slows enemy speed by 60% (3 seconds)
  1. Iron Impact (Rune) - Level 14 - 300% added armor when landing (4 sec)
Ancient Spear (Might) - Level 9 - Deals 185% damage, slows enemy by 60% and pulls it towards you

  1. Grappling Hooks - Throws three spears instead of one
Pound of Flesh (Passive) - Level 10 - Adds 25% change of finding health globe, adds 100% life gained from globes



Ruthless (Passive) - Level 10 - Increases chance of critical hit by 5%, critical damage increased by 50%



Frenzy (Primary) - Level 11 - 110% added damage, 15% speed increase per swing (up to 5x speed)



Seismic Slam (Secondary) - Level 12 - 155% damage and 45 yard knockback



Ancient Speak (Might) - Level 13 - 15% Revenge activation, 220% damage and 5% health gained per hit



Nerves of Steel (Passive) - Level 13 - Armor increase by 100%



Weapon Throw (Tactics) - Level 14 - 120% damage, slow enemy by 60% (2 seconds)





Demon Hunter



Hungering Arrow (Primary) - Level 1 - 115% damage, 35% chance of piercing

  1. Puncturing Arrow (Rune) - Level 6 - Increase chance of piercing to 50%
Impale (Secondary) - Level 2 - 250% damage

  1. Impact (Rune) - Level 7 - 65% knockback, stun (1.5 seconds)
  2. Chemical Burn (Rune) - Level 15 - Causes bleeding for 125% (2 seconds)
Entangling Shot (Primary) - Level 3 - 75% weapon damage, slows up to two foes by 60% (2 seconds)

  1. Chain Gang (Rune) - Level 9 - Max targets increased to four
Caltrops (Defensive) - Level 4 - Lays a trap that slows enemies by 60% (6 seconds)

  1. Hooked Spines (Rune) - Level 12 - Slows enemies by 80%
Rapid Fire (Secondary) - Level 5 - 228% damage

  1. Withering Fire (Rune) - Level 11 - Adds fire damage
Smoke Screen (Defensive) Level 8 - Turns you invisible (2 seconds)

  1. Displacement (Rune) - Level 14 - 35% added speed
Vault (Hunting) - Level 9 - 35 yard tumble



Tactical Advantage (Passive) - Level 10 - Evasive movements gain 60% speed (2 seconds)



Thrill of the Hunt (Passive) - Level 10 - Immobilize target with bow every 10 seconds (lasts 3 seconds)



Bola Shot (Primary) - Level 11 - 130% fire damage, 110% fire damage to enemies within 7 yards
  1. Volatile Explosives - Level 14 - increase area of effect to 14 yards
Chakram (Secondary) - Level 12 - 150% weapon damage



Preparation (Hunting) - Level 13 - Restores Discipline instantly



Vengeance (Passive) - Level 13 - Increases Hatred by 25, adds 20 Hatred and 2 Discipline per health globe



Evasive Fire (Devices) - Level 14 - 125% damage, 15 yard dodge in foe is near



Grenades (Primary) - Level 15 - Throws 3 grenades for 95% fire damage each





Monk



Fists of Thunder (Primary) - Level 1 - 110% lightning damage, every 3rd has knockback effect

  1. Thunderclap (Rune) - Level 6 - 35% lightning damage, teleports to target
  2. Lightning Flash (Rune) - Level 14 - Increases dodge chance by 16% (2 seconds)
Lashing Tail Kick (Secondary) - Level 2 - 200% damage

  1. Vulture Claw Kick (Rune) - Level 7 - 220% damage and knockback
  2. Sweeping Armada (Rune) - Level 15 - Increases knockback by 150% and slows foes by 60% (2 seconds)
Deadly Reach (Primary) - Level 3 - 110% weapon damage, 3rd hit adds 25 yards

  1. Piercing Trident (Rune) - Level 9 - AOE increased for 2nd and 3rd hits
Blinding Flash (Defensive) - Level 4 - Blinds enemies within 20 yards (3 seconds)

  1. Self Reflection (Rune) - Level 12 - Increases blinded time by 4 seconds
Tempest Rush (Secondary) - Level 5 - Charges through foes dealing 50% damage, slows movement by 60% (2 seconds)

  1. Northern Breeze (Rune) - Level 11 - Lowers cost to 8 Spirit
Breath of Heaven (Defensive) Level 8 - Heals you and allies within 12 yards (6202-7442 Life)

  1. Circle of Scorn (Rune) - Level 14 - 80% damage to foes
Dashing Strike (Techniques) - Level 9 - Dashes for 100% damage
  1. Way of the Falling Star (Rune) - Level 15 - 25% speed increase after hitting a foe (3 seconds)
Fleet Footed (Passive) - Level 10 - Increases speed by 10%



Resolve (Passive) - Level 10 - Lowers enemy damage by 25% (2.5 seconds)



Crippling Wave (Primary) - Level 11 - 110% damage to all foes in front, 3rd hit slows speed by 30% and attack by 20% (3 seconds)



Wave of Light (Secondary) - Level 12 - 215% Holy damage, additional 45% damage to all in line after



Exploding Palm (Techniques) - Level 13 - Causes bleeding for 220% damage (3 seconds)



Exalted Soul (Passive) - Level 13 - Increases Spirit by 100



Cyclone Strike (Focus) - Level 14 - 100% Holy damage, pulls enemies 24 yards away closer



Way of the Hundred Fists (Primary) - Level 15 - Rapid punches for 140% damage





Witch Doctor



Poison Dart (Primary) - Level 1 - Shoots dart for 100% damage, 40% damage as poison (2 seconds)

  1. Splinters (Rune) - Level 6 - 3 darts at 60% damage each
  2. Numbing Dart (Rune) - Level 13 - Slow foe's speed by 60% (2 seconds)
Gasp of the Dead (Secondary) - Level 2 - Slows enemy by 60%, 20% damage (8 seconds)

  1. Unbreakable Grasp (Rune) - Level 7 - Slows increased to 80%
  2. Groping Eels (Rune) - Level 15 - Increases damage to 26%
Corpse Spiders (Primary) - Level 3 - 4 spiders attack for 16% damage

  1. Leaping Spiders (Rune) - Level 9 - Spiders can leap 25 yards and deal 19% damage
Summon Zombie Dogs (Defensive) - Level 4 - Summons 3 zombie dogs, each deal 9% damage per hit

  1. Rabid Dogs (Rune) - Level 12 - Adds poison damage to dog attacks (3 seconds)
Firebats (Secondary) - Level 5 - Summon bats for 150% fire damage

  1. Dire Bats (Rune) - Level 11 - 220% fire damage
Horrify (Defensive) Level 8 - Causes Fear in enemies within 12 yards (4 seconds)

  1. Phobia (Rune) - Level 14 - Increases to 6 seconds
Soul Harvest (Terror) - Level 9 - Feed on up to five foes within 16 yards and gain 130 Intelligence per enemy (30 seconds)

  1. Swallow Your Soul (Rune) - Level 15 - 39 mana gained per enemy
Circle of Life (Passive) - Level 10 - 5% change of summoning zombie dog when enemy dies



Jungle Fortitude (Passive) - Level 10 - Lowers enemy damage by 20%



Plague of Toads (Primary) - Level 11 - Summon toads dealing 130% Poison damage



Haunt (Secondary) - Level 12 - 575% Arcane damage (12 seconds)



Sacrifice (Terror) - Level 13 - Causes zombie dogs to explode for 275% damage



Spiritual Attonement (Passive) - Level 13 - Increases max mana by 20%, regen mana 1% per second



Zombie Charger (Decay) - Level 14 - 205% Poison damage



Wizard



Magic Missile (Primary) - Level 1 - 110% Arcane damage

  1. Charged Blast (Rune) - Level 6 - Increase damage to 143%
  2. Split (Rune) - Level 13 - Fires 3 missiles for 50% each
Ray of Frost (Secondary) - Level 2 - 215% damage, slows foe by 30% (3 seconds)

  1. Numb (Rune) - Level 7 - Slows foe speed by 60%
  2. Snow Blast (Rune) - Level 15 - Increases damage on a single enemy to max of 280%
Shock Pulse (Primary) - Level 3 - 3 pulses 105% Lightning damage

  1. Explosive Bolts (Rune) - Level 9 - Explodes dead foes dealing 70% damage to nearby enemies
Frost Nova (Defensive) - Level 4 - Freeze foes (3 seconds)

  1. Shatter (Rune) - Level 12 - Dead frozed foe has 50% of releasing another Nova
Arcane Orb (Secondary) - Level 5 - 175% Arcane damage to all foes within 10 yards

  1. Obliteration (Rune) - Level 11 - Increases damage to 228%
Diamond Skin (Defensive) Level 8 - Absorbs up to 10853 damage

  1. Crystal Shell (Rune) - Level 14 - Max damaged absorbed increased to 21707
Wave of Force (Force) - Level 9 - 200% damage, slows enemies by 60%, blocks projectiles and knocks back enemies
  1. Impactful Wave (Rune) - Level 15 - Increases knockback distance and stuns (2 seconds)
Blur (Passive) - Level 10 - Decreases melee damage by 20%



Power Hungry (Passive) - Level 10 - Health probes give 20 Arcane Power



Spectral Blade (Primary) - Level 11 - 135% damage to all ahead



Arcane Torrent (Secondary) - Level 12 - 175% damage to all near torrent



Energy Twister (Force) - Level 13 - 360% damage (6 seconds)



Evocation (Passive) - Level 13 - Cooldowns reduced by 15%



Ice Armor (Conjuration) - Level 14 - Creates ice barrier, attacker are frozen for 2 seconds (lasts 120 seconds)



Electrocute (Primary) - Level 15 - 80% Lightning damage, can damage two additional foes
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