Although we are now only a few weeks away from E3 2019, a brand-new Super Mario Maker 2 Nintendo Direct has been announced. The Super Mario Maker 2 themed Nintendo Direct will be live to watch on May 15, 2019. Below, you’ll find all the details on how to watch the Super Mario Maker 2 Nintendo Direct and what you can expect heading into the exciting video. Be the first to know about everything new coming to Super Mario Maker 2, before Twitter spoils everything for you.
Super Mario Maker 2 Nintendo Direct | How to watch
The latest Nintendo Direct is entirely devoted to showing us more of Super Mario Maker 2. As it is only showing us one game, the Super Mario Maker 2 Nintendo Direct is only going to be 15 minutes long. Despite this, anyone wanting to learn more about the game will want to know when the Direct goes live. You can watch the Super Mario Maker 2 Nintendo Direct at the following times on May 15:
- 3 PM PT
- 6 PM ET
- 11 PM BST
You can watch the Super Mario Maker 2 Nintendo Direct right here, too. Bookmark this page and return to watch everything unfold as it happens live.
Super Mario Maker 2 Nintendo Direct | What to expect
As explained above, the latest Nintendo Direct is entirely geared toward showing off new Super Mario Maker 2 content. As such, you shouldn’t expect to learn anything else about any other upcoming Nintendo Switch game.
On top of this, the themed Nintendo Direct is only going to be around 15 minutes long. Nintendo can’t show too much off about the game during this relatively short time. Despite this, we’d expect to see a number of things. Firstly, we’d imagine seeing all of the previously announced Mario styles in more detail. We’d also like to think that we’ll get a look at another new style or two heading to the game.
Of course, we’re very likely to get a look at how the online components such as stage sharing work. Hopefully, we get a look at new items and more heading to Super Mario Maker 2 as well. A nice concise info-dump.
Mario Maker 2 Missing Enemies
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Top 10 Mario Enemies We Want in Super Mario Maker 2
One of the thrills of Super Mario Maker is seeing a mix of elements you've never seen before in styles you've never dreamed of. The first game hit a lot of the heavy hitters, but not all of them, and there's plenty of room to expand in Nintendo's upcoming sequel. -
Boomerang Bro
The slightly less annoying cousin of the Hammer Bro, the Boomerang variety does offer one unique trick. One of the fun level design tricks in Mario Maker is having projectiles come from other rooms as you navigate a tricky corridor. What better opponent for this trick than this particular turtle. -
Chargin' Chuck
The guardians of most of the level gates in Super Mario World, this football Koopa is talented in all manner of sports. He can charge with his helmet and throw baseballs in his original game, so who knows what changes Mario Maker could bring. Some hockey stick action perhaps? -
Koopalings
Since their grand return to the Mario canon, some fans have grown tired of Bowser's original children but we are not some of those fans. These seven wand-waving brats are some of the best enemy designs in all of Mario, and their unique boss design would add great variety to Mario Maker stages. Iggy 4 Life. -
Mechakoopa
The Koopa Clown Car was in Super Mario Maker, but its inclusion isn't truly complete without Bowser's own personal robot army. The Mechakoopa may only have a limited appearance, but that boss fight is significant enough to get these guys in as a projectile once again. -
Mouser
Super Mario Bros. 2 is highly underrepresented in Mario Maker, mostly due to Nintendo of Japan's dislike for anything remotely related to Super Mario USA. However, that's ancient history, and Mouser is a mouse with sunglasses that throws bombs. He's too cool to be relegated to a single NES game from 30 years ago. -
Ninji
Of course, not every Mario 2 character is trapped in the past. Ninji recently appeared in Super Mario Run, the mobile game that's still getting updates in case you didn't notice. With a new fully 3D look, it only makes sense to put this jumpy little guy into Mario Maker. -
Phanto
One of the most unique Mario enemies, Phanto is a spooky ghost face that guards keys. He'll follow any thieves to the end of the Earth, or at least the end of the level. Entire stages could be built around this mechanic alone, so it seems like a slam dunk to have this scary face drop in alongside the Angry Sun. -
Pokey
Pokey is a tall cactus that just wants to move along. He's always smiling and he doesn't seem to care when Yoshi eats one of his middle sections. He also provides a dynamic barrier to get past in level design, one that Mario Maker designers can take full advantage of if given the opportunity. -
Rex
The tall Dinosaur Land inhabitants haven't appeared much outside of their debut in Super Mario World, and that's a shame. He's like a double tall Goomba, only he's a dinosaur and he takes two stomps to vanquish. Dinosaurs are automatically cooler than walking mushrooms. Sorry, Goomba. -
Spike
Whether he's throwing spiked balls or spiked pipes, Spike is always throwing something. He also stores his projectiles in his stomach, meaning he must have one hell of a pain resistance. In any case, his projectile spewing would be a welcome addition to the Super Mario Maker toolbox.