Players have been reporting that the Anthem flight time has decreased in BioWare’s RPG shooter. Ever since the latest patch went live, gamers have found that their javelin exosuit’s flying powers are weaker, and show no signs of increasing. See what the Anthem flight time fix is with our guide.
Anthem Flight Time | Why has my flying power decreased?
The Anthem flight time problem, as we mentioned, has only cropped up since the 1.06 update went live on Tuesday, March 25. As part of the patch, players had expected that there would be a buff to the amount of flying power that any javelin exosuit had. This was down to player complaints about the need to hover or fly around for longer than they had expected before the game came out.
Since Tuesday, however, players have taken to the official EA forums, and the game’s Reddit page, to query what’s actually going on with this. Confusion reins supreme as a lot of players have found that there’s been what they consider to be a nerf to flight time. Others, meanwhile, have stated that they’ve noticed an increase to flying and hover periods since the patch.
Anthem Flight Time | How to Fix
Without EA or BioWare’s input on the Anthem flight time conversation, we don’t have an official fix for this.
Some replies in the EA forum thread above have suggested that other players test out what flight enhancing gear they have equipped. Some people believe that, with this gear bolted on to their fellow users’ javelins, that they’re receiving a boost from these components.
Others have still complained that their cooldown time has been extended though, and that their javelin suit overheats quicker than before. This is despite these players not changing their gear or loadouts too.
If it’s affecting you, posting in either of the thread above will hopefully alert BioWare to this problem, and force them to look into it. For now, keep an eye on mixing and matching certain equipment to see if it’s the fault of the item (via glitches) rather than the overall game itself. That will be your only way to find a quote-unquote “solution” until a hotfix, server-side patch, or full patch go live.
Anthem's Javelins
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Everything You Need to Know About Anthem's Javelins
So, you're diving into Anthem? Not sure which of the mech suits to climb into first? We've taken them all for a test flight, cooled off under the waterfall, and returned with the lowdown on all four. Here's everything you need to know about Anthem's Javelins. -
Ranger
No matter your preference, you'll be starting your Anthem run in a Ranger. Described as the all around jack of all trades, the Ranger can slot into any situation and round out any team. Rangers can dash across short distances and strike foes with a devastating Shock Mace. -
Lock and Load
As for gear, a Ranger can pack grenades or cannon blasts. These range from elemental bombs to heat-seeking missiles. Rangers can support their team with a bubble shield that protects from foes or enhances damage. Finally, the Ranger's ultimate is a volley of missiles that can hit dozens of enemies at once. -
Colossus
For a mech game, Anthem sure does have some agile suits. If you want a more traditional giant robot experience, may we suggest the Colossus? The biggest of the four Javelins, the Colossus is a tank that blasts into battle with a mounted flamethrower and several ordinances. -
Prepare for Titanfall
The Colossus is all about busting things up. Whether that's with various mortars, a literal firewall or a burst of lightning, you'll be charging through foes and making a lot of noise. There's also a Railgun and a Flak Cannon to strap on if you want to get even more up close and personal. -
Interceptor
You want fast? Pick the Interceptor. With an innate triple jump and three dashes, you'll be moving all around the battlefield as you pepper opponents with shots. Mark enemies with your Target Beacon to single them out and boost damage across your team. Or, just focus in yourself with this mech's range of different systems. -
The Need for Speed
Interceptor players shine in the melee arena. Among their options are an electrifying dash attack, several different elemental ninja stars, and poisonous options for decaying large groups of foes. You can also do the Naruto thing and create duplicates to confuse your opponents before hitting your final strike. -
Storm
Of all the Javelins in Anthem, the Storm is the most unique. It's not every day that your robot suit is slinging magic spells like some kind of wizard from the moon. Storms can hover in mid-air away from danger and pepper the field with damage. -
Bringing the Thunder
You've got everything you'd expect from an elemental warrior. Ice beams, lightning bolts, frost shards, and fireballs, all at your fingertips. When you charge your ultimate, you can combine all the elements into a torrent of energy that can wipe out a whole squadron. -
What's Next for Javelins?
Storm, Colossus, Ranger, and Interceptor. These are the four Javelins that Freelancers can pilot in their Anthem adventures. Will we see more variety in future Javelin designs? New abilities for existing warriors? New chances for combo attacks? Only time and BioWare's roadmap can say for sure.