From Software’s hotly-anticipated Sekiro Shadows Die Twice is out now on PS4, Xbox One, and PC. Despite only being out for a day now, however, the game has already received its second update. Read on for the full Sekiro 1.02 update patch notes. If you want to know what the Sekiro Shadows Die Twice 1.02 update has changed, added, or removed, read on for all the details.
Sekiro 1.02 Update Patch Notes | What’s new?
Although the 1.02 update for Sekiro is already its second patch, it is a relatively minor one. Little to nothing has changed thanks to the update. There is no new content, no great alterations, or any real changes. Instead, what we have is another update that focuses on behind-the-scenes changes.
The Sekiro 1.02 update is your run-of-the-mill game balance and bug fixes patch. Unfortunately, neither From Software nor Activision has gone too deep on the patch notes. Ultimately, however, any update or patch should hopefully make a game better post-launch. No matter how small or insignificant they may seem at first.
Sekiro 1.02 Update Patch Notes
As is stated above, the Sekiro Shadows Die Twice 1.02 update is a small one. Unfortunately, this means that its patch notes are few in number. We can’t stress enough, though, that no matter how small the patch may seem, the results of which could alter a game in many ways you might not notice, but do act as improvements in one way or another.
The full Sekiro 1.02 update patch notes are as follows:
- Made improvements to game balance
- Made a number of bug fixes
That’s it. Just the two patch notes to work with here, which is to be expected given the update arrived before launch day. Despite this, adjustments to the game balance could affect how easy or difficult any fight might be, or alter the amount of health you revive, or anything else. Bug fixes are always appreciated, too. No one likes a buggy game, no matter how good its gameplay might be.
Sekiro Soulslikes
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Sekiro: Shadows Die Twice and the Best of the Soulslikes
It's always exciting to see a new genre emerge. You get that original hit game, the follow-ups and the attempts by other developers to recapture the magic. With the release of Sekiro, let's look back at the landscape of Souslikes so far. -
Demon's Souls
The original that kicked it all off (unless you count King's Field), Demon's Souls went under the radar on the PlayStation 3. Originally, gamers didn't know what to make of it, but anyone who stuck with it got an amazing experience that was unlike anything on the market. -
Dark Souls
By the time a new generation rolled around, From Software had moved from demons to darkness. The Dark Souls trilogy cemented the genre tropes, proving to achieve the popularity that their previous title had only hinted at. Far more than a cult success, these games proved to be influential even outside the genre. -
Bloodborne
Once things started taking off, original Demon's Souls publisher Sony had to get back in the action. Teaming with From, the result was Bloodborne. Taking things was from medieval castles and including firearms for the first time, this was the first hint that this formula was flexible. -
Lords of the Fallen
Developed by Deck13 Interactive and CI Games, Lords of the Fallen takes things in a more Norse direction. Using hammers and axes, you must fight towering gods and demons. After this game's success, the two developers split, with CI working on an upcoming sequel to this Viking Soulslike. -
Nioh
Team Ninja tried their hands at Souslikes with Nioh, a game where you control an Irish Samurai and fight yokai. The game was announced back in 2004 as Oni and changed hands multiple times before release. Originally another PlayStation 4 exclusive for the genre, the game has since come to PC with all its DLC bundled in. -
The Surge
Deck13 took what they learned from Lords of the Fallen and took the Soulslike genre into the future. The Surge has you stomping around in a mech suit fighting uncontrollable robots. Once you destroy an enemy, you can scrap their parts and convert them into weapons for you to use. A sequel is currently set to release in 2o19. -
Ashen
Developed by A44, Ashen puts players into a world without light. Each character is a muted faceless person, adding to the downtrodden vibe of the entire experience. While combat is inspired by Dark Souls, the game also features open-world exploration and novel passive multiplayer encounters. -
Immortal: Unchained
Going even more Norse than Lords of the Fallen, Immortal: Unchained finds you battling the monsters of Ragnarok. Instead of swords and spears, your character uses a mix of technologically advanced firearms to take down each and every mysterious foe. More fast-paced than other soulslikes, you'll need to duck and weave to stay alive. -
Death's Gambit
Pitched as a merger of Souslike and Castlevania, Death's Gambit is also one of the first games to take these concepts into the second dimension. You can choose from seven playable classes as you seek immortality in this labyrinth of death. -
Sinner: Sacrifice for Redemption
What if you didn't have to explore a Soulslike? What if you just fought a collection of out of control boss monsters? Then, you'd have Sinner: Sacrifice for Redemption. In this game, you start at your strongest and level down as you progress, adding to the challenge.