Of course the game doesn’t properly explain how to loot in Sekiro. Of course. It is a Soulsborne game, after all, but we didn’t think we’d have trouble looting and collecting money from dead bodies. But it’s not that difficult once you sort out the basics. Here, we’ll show you how to loot in Sekiro: Shadows Die Twice on PC, PS4, and Xbox One and also how to collect Sen from defeated enemies. It’s not that difficult once you know how, and you might feel a little bit embarrassed in the process. I know I was.
How to loot in Sekiro
The game tells you to use the interact button to loot in Sekiro and, like the scrubs that need to git gud that we so clearly are, we were tapping that button, right? Well, you need to hold it. You’ll unleash a weird whirlwind effect and the One-Armed Wolf will pretty much turn into Spyro, becoming a magnet for all the treasure in the immediate area.
For future reference:
- PC: Hold E (or whichever button is mapped to “Interact)
- PS4: Hold Square
- Xbox One: Hold X
The only things you can loot are the glowing coins that appear after slaying an enemy. Holding interact will bring it all towards you, and that includes both money and useful items. You do not go up to a body and loot it individually for stuff as you would in, say, a Red Dead Redemption 2. The area of effect is pretty large, too, so you’ll have no trouble sweeping up treasures.
How to collect money from defeated enemies in Sekiro
It’s the same as above. You collect money by holding down the interact button, though the amount differs from person to person. It can be confusing, at first, running over the coins and not picking any of it up, but you’ll be pleased to know it’s a catch-all approach: HOLD (and I can’t stress this enough, hold) down the interact button on your respective consoles.
Sekiro Soulslikes
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Sekiro: Shadows Die Twice and the Best of the Soulslikes
It's always exciting to see a new genre emerge. You get that original hit game, the follow-ups and the attempts by other developers to recapture the magic. With the release of Sekiro, let's look back at the landscape of Souslikes so far. -
Demon's Souls
The original that kicked it all off (unless you count King's Field), Demon's Souls went under the radar on the PlayStation 3. Originally, gamers didn't know what to make of it, but anyone who stuck with it got an amazing experience that was unlike anything on the market. -
Dark Souls
By the time a new generation rolled around, From Software had moved from demons to darkness. The Dark Souls trilogy cemented the genre tropes, proving to achieve the popularity that their previous title had only hinted at. Far more than a cult success, these games proved to be influential even outside the genre. -
Bloodborne
Once things started taking off, original Demon's Souls publisher Sony had to get back in the action. Teaming with From, the result was Bloodborne. Taking things was from medieval castles and including firearms for the first time, this was the first hint that this formula was flexible. -
Lords of the Fallen
Developed by Deck13 Interactive and CI Games, Lords of the Fallen takes things in a more Norse direction. Using hammers and axes, you must fight towering gods and demons. After this game's success, the two developers split, with CI working on an upcoming sequel to this Viking Soulslike. -
Nioh
Team Ninja tried their hands at Souslikes with Nioh, a game where you control an Irish Samurai and fight yokai. The game was announced back in 2004 as Oni and changed hands multiple times before release. Originally another PlayStation 4 exclusive for the genre, the game has since come to PC with all its DLC bundled in. -
The Surge
Deck13 took what they learned from Lords of the Fallen and took the Soulslike genre into the future. The Surge has you stomping around in a mech suit fighting uncontrollable robots. Once you destroy an enemy, you can scrap their parts and convert them into weapons for you to use. A sequel is currently set to release in 2o19. -
Ashen
Developed by A44, Ashen puts players into a world without light. Each character is a muted faceless person, adding to the downtrodden vibe of the entire experience. While combat is inspired by Dark Souls, the game also features open-world exploration and novel passive multiplayer encounters. -
Immortal: Unchained
Going even more Norse than Lords of the Fallen, Immortal: Unchained finds you battling the monsters of Ragnarok. Instead of swords and spears, your character uses a mix of technologically advanced firearms to take down each and every mysterious foe. More fast-paced than other soulslikes, you'll need to duck and weave to stay alive. -
Death's Gambit
Pitched as a merger of Souslike and Castlevania, Death's Gambit is also one of the first games to take these concepts into the second dimension. You can choose from seven playable classes as you seek immortality in this labyrinth of death. -
Sinner: Sacrifice for Redemption
What if you didn't have to explore a Soulslike? What if you just fought a collection of out of control boss monsters? Then, you'd have Sinner: Sacrifice for Redemption. In this game, you start at your strongest and level down as you progress, adding to the challenge.