Learning how to save in Sekiro is a bit different than most games. There’s not really an autosave, but I wouldn’t call saving in Sekiro a manual save either. Instead, Sekiro saves are a blend of auto and manual saves that are reminiscent of Dark Souls.
How do you save in Sekiro Shadows Die Twice?
To save in Sekiro, you need to find a Sculptor’s Idol. Think of these as working the same way bonfires do in Dark Souls. At an idol, you can unlock skills, increase your vitality and attack, and rest to refill your health, and replenish your healing gourd and resurrection charges. Additionally, your game will save upon exiting the Sculptor’s Idol menu. You can tell when a save occurs in Sekiro by an icon in the upper right corner of the screen. If the little blue flame is present, then the game is currently saving.
This is the only way to save the game. Like Dark Souls, Sekiro is brutal in its difficulty, and you don’t get niceties like autosaves after beating a boss. However, when you die, any major enemies you defeat, like mini-bosses and bosses, stay dead. Shortcuts you’ve reached stay open as well. This means that if you want to save your progress you just basically have to die.
In Sekiro, dying is a great way to trigger a save if you’re done playing for the time being. It will instantly take you back to the nearest idol, which you can access and exit to save the game. The unfortunate thing with this is that you’ll lose half your current EXP towards a Skill Point and half your money if you don’t get the benefit of the Unseen Aid perk. However, if you’re just looking to save and quit this might be worth it to you.
You only have one save slot, which means there’s no going back if the game saves. If you do something you didn’t mean to, your only recourse is to close the game and relaunch it immediately and hope your mistake wasn’t saved.
Sekiro Soulslikes
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Sekiro: Shadows Die Twice and the Best of the Soulslikes
It's always exciting to see a new genre emerge. You get that original hit game, the follow-ups and the attempts by other developers to recapture the magic. With the release of Sekiro, let's look back at the landscape of Souslikes so far. -
Demon's Souls
The original that kicked it all off (unless you count King's Field), Demon's Souls went under the radar on the PlayStation 3. Originally, gamers didn't know what to make of it, but anyone who stuck with it got an amazing experience that was unlike anything on the market. -
Dark Souls
By the time a new generation rolled around, From Software had moved from demons to darkness. The Dark Souls trilogy cemented the genre tropes, proving to achieve the popularity that their previous title had only hinted at. Far more than a cult success, these games proved to be influential even outside the genre. -
Bloodborne
Once things started taking off, original Demon's Souls publisher Sony had to get back in the action. Teaming with From, the result was Bloodborne. Taking things was from medieval castles and including firearms for the first time, this was the first hint that this formula was flexible. -
Lords of the Fallen
Developed by Deck13 Interactive and CI Games, Lords of the Fallen takes things in a more Norse direction. Using hammers and axes, you must fight towering gods and demons. After this game's success, the two developers split, with CI working on an upcoming sequel to this Viking Soulslike. -
Nioh
Team Ninja tried their hands at Souslikes with Nioh, a game where you control an Irish Samurai and fight yokai. The game was announced back in 2004 as Oni and changed hands multiple times before release. Originally another PlayStation 4 exclusive for the genre, the game has since come to PC with all its DLC bundled in. -
The Surge
Deck13 took what they learned from Lords of the Fallen and took the Soulslike genre into the future. The Surge has you stomping around in a mech suit fighting uncontrollable robots. Once you destroy an enemy, you can scrap their parts and convert them into weapons for you to use. A sequel is currently set to release in 2o19. -
Ashen
Developed by A44, Ashen puts players into a world without light. Each character is a muted faceless person, adding to the downtrodden vibe of the entire experience. While combat is inspired by Dark Souls, the game also features open-world exploration and novel passive multiplayer encounters. -
Immortal: Unchained
Going even more Norse than Lords of the Fallen, Immortal: Unchained finds you battling the monsters of Ragnarok. Instead of swords and spears, your character uses a mix of technologically advanced firearms to take down each and every mysterious foe. More fast-paced than other soulslikes, you'll need to duck and weave to stay alive. -
Death's Gambit
Pitched as a merger of Souslike and Castlevania, Death's Gambit is also one of the first games to take these concepts into the second dimension. You can choose from seven playable classes as you seek immortality in this labyrinth of death. -
Sinner: Sacrifice for Redemption
What if you didn't have to explore a Soulslike? What if you just fought a collection of out of control boss monsters? Then, you'd have Sinner: Sacrifice for Redemption. In this game, you start at your strongest and level down as you progress, adding to the challenge.