The Apex Legends 1.05 update is here. And you know what that means. The Apex Legends Battle Pass is now on PS4, Xbox One, and PC and season one has just begun! Wild. But that’s not everything that’s changed with the new Apex Legends update today. There’s a whole bunch of balances and checks to keep the game in order, as well as your usual handful of bug fixes. We’ll shine the spotlight nice and bright on them below so you can know what to expect before jumping into both the game and the full Apex Legends 1.05 update patch notes down below.
Apex Legends 1.05 Update
Battle Pass
You know what this is by now. Costing 950 Apex Coins and covering 100 tiers of packs, skins, stat trackers, and other rewards, this is going to be the main driving force behind season one. You can purchase it via the game’s main lobby tab.
New Legend: Octane
Here’s here! Octane is the newest Legend in Apex Legends and the ninth character isn’t messing around. His passive restores 1 HP every two seconds, while his Tactical, Stim, lets you move 30 percent faster at the cost of some of his health. Meanwhile, his Ultimate lets you put jump pads wherever you please, allowing you to get a real spring in your step.
Hitbox changes
No longer are you going to feel cheesed off if you’re facing off against a Gibraltar main. He, along with Caustic and Pathfinder have had their hitboxes “adjusted” to better align with their shapes.
Crash fixes
No, they haven’t fixed the frustrating crashing without error issue on PC, but reporting it is now easier and more transparent than ever, which should hopefully see an end to the issue that has plagued the game throughout its six-week lifespan. PS4 crashes should also now be more infrequent, and stability has been improved, no matter your GPU setup. In short, the game should now be less prone to crashes.
Apex Legends 1.05 Update Patch Notes
INTRODUCING BATTLE PASS SEASON 1
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Added Battle Pass tab to Lobby.
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Cost: 950 Apex Coins
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Earn over 100 unique items throughout the season – everything you snag before the season is over is yours to keep.
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Updated dashboard images for Season 1 on PC and Xbox [PS4 is on the way!]
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Updated Main Menu with new Season 1 art.
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Updated the Lobby visuals for Season 1.
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Updated Apex Legends site FAQ with info on Battle Pass.
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INTRODUCING THE BATTLE PASS BUNDLE
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Get the Battle Pass, plus unlock your next 25 levels for Season 1 instantly.
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Cost: 2,800 Apex Coins.
FREE REWARDS
Everyone that plays Apex Legends during Season 1 can earn the following rewards:
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1 Wild Frontier Legend Skin
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5 Apex Packs
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18 Wild Frontier themed Stat Trackers
NEW LEGEND: OCTANE
High-Speed Daredevil
If it doesn’t involve diving, leaping, plummeting, or racing, then Octane wants nothing to do with it. Always the life of the party, Octane truly believes winning the Championship isn’t enough… not if you didn’t cheat death at least twice to get there.
Passive: Swift Mend
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While not taking damage, Octane restores 1 health every 2 seconds.
Tactical: Stim
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Move 30% faster for 6 seconds. Costs health to use. While active, Octane is affected less by attacks that cause slowdown. 2 second recharge.
Ultimate: Launch Pad
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Deployable jump pad that catapults players through the air. Takes 90 seconds to recharge.
Cost:
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12,000 Legend Tokens
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750 Apex Coins
STABILITY & PERFORMANCE
We’ve got some fixes in this patch that will improve stability on PC but we know there are still issues out there we need to address. We also added crash reporting so we can better understand how to tackle the issues we haven’t solved yet and address future ones.
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Improved stability for various GPU configurations.
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Capped PC FPS to 300 to balance improving stability but still letting you folks enjoy those sweet frames.
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Addressed issue with PS4 crashes due to running out of memory.
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Introducing better reporting when Apex crashes on PC without error message.
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We really want to fix any crashes people happen to get on PC. We also respect our player’s privacy. So, if the PC game crashes, it will write “apex_crash.txt” to your “Documents” folder. This tiny file is plain text, so you can easily see for yourself that it has no personal information. If you choose to share this file with us, it will tell us whether the crash was in Apex or in third party software. If the crash was in Apex, our programmers can use the information to find and fix it. If you experience a crash, please include this file when you report.
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We protect your personal information.
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You can easily see everything in the file yourself; we have no secrets.
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You’re in control of whether we ever see the file.
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Added Report a Player feature for cheating and abuse on PC.
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Players can now report cheaters they encounter in-game and it’ll be sent directly to Easy Anti-Cheat. You can do this from either the spectate view after dying or when looking at your team’s Banner Cards in the Squad tab.
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We have lots of other work going on behind the scenes and this remains high priority for us. We won’t be able to share many specifics of what we’re doing but we’ll strive to provide updates on progress for the things we can talk about.
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As I’m finishing the notes this morning, 499,937 accounts and counting have been banned for cheating.
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Speed hacking: We do currently have anti-speed hacking in Apex Legends, but it’s not being as effective as intended due to a bug that we believe we’ve identified and will be addressing in our next server update. Will provide ETA for it when I have it. Working to get it out ASAP.
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Added Report a Player for abuse on Consoles
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You can report players from the spectate view after dying or when looking at your team’s Banner Cards in the Squad tab.
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Optimized skydiving to improve overall server performance.
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Fixed bug where sometimes the client could crash when opening Apex Packs one right after the other.
QUALITY OF LIFE
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Added “Swap LT/RT & LB/RB” / “Swap L1/R1 & L2/R2”) toggle in the Controller Button Layout settings.
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Lets you quickly swap what your bumpers & triggers are set to, with any controller preset.
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Added “Sprint View Shake” setting under the Video tab.
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Setting this to “Minimal” can be especially helpful for players susceptible to motion sickness.
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Added “Trigger Deadzones” setting under the Controller tab.
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Customize how far you want to pull the triggers before they register.
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Added “Advanced Look Controls” settings submenu under the Controller tab.
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Fine-tune specific aspects of the look controls for a custom feel; such as Deadzone, Response Curve, Target Compensation (aim assist), and more.
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When you relinquish the Jumpmaster position to another player you will now hear your Legend’s VO line in addition to the new Jumpmaster. The third player won’t hear it though.
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Pathfinder grapple: updated icon
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Pathfinder grapple: added indicator near crosshair to show when player is in range of grapple-able geo
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Improved mantling from a grapple point.
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Pathfinder can now grapple ziplines.
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We’ve added D-pad navigation as a convenience in most of the menus. Our hope is this will speed up browsing and improve accessibility.
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UI improvements to the KO Shield
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Shield bar drains to indicate the remaining health of the shield.
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When you have a Gold KO Shield and are down, we’ve added an effect to the label that reminds you that you can self revive.
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We saw that the Ring indicator that appears when players are viewing the whole map wasn’t accurately showing the player’s position so we fixed that.
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Character animations while taking damage now accurately reflect the direction the damage is coming from.
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Fixed a bug where occluded sounds would sometimes sound unoccluded.
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Patched up some issues with missing geo on Kings Canyon and fixed a few spots where players were getting stuck.
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Fixed a script error that could happen when removing attachments on holstered weapons.
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General polish to game UI fixing some grammar issues, improved navigation, and composition of elements.
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Fixed PC users constantly switching weapons while scrolling through items in a Death Box.
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Fixed issue where we were seeing server stability issues sometimes caused by purchasing items while matchmaking.
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Fixed script errors that could occur during the skydive.
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Reduced skybox fog.
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Adjusted the code for Supply Bins so they are less likely to kill players. If you do still get killed by one please let us know!
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Made it so push-to-talk is no longer on when a chat box is active.
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LT/RT no longer switches between players in spectator mode while the map is open.
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Updated the minimap to more accurately reflect the geo and points of interest on the main map.
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Adding sound FX to the UI for the key binding menu.
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Fixed issue where a player’s name would not show up when they send a message that reached the character limit.
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Fixed bug where sometimes the Champion screen resolution would be stretched in widescreen resolutions.
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Fixed audio bug where sometimes the zipline sounds FX would keep playing after disembarking.
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Added accessibility option to modify the subtitle size.
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Improvements / fixes for color blind players:
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Added better color blind support for Blood Hound’s Threat Vision.
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Colorblind colors per setting are now displayed in the settings menu.
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Colorblind settings moved from Video Settings to Gameplay->Accessibility. They are now applied on the fly.
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Enemy pings now use proper enemy color instead of only using red.
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Audio:
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Turned down volume when Wraith activates a portal.
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Turned down the end sounds on the Peacekeeper charged shot.
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Turned down the draw/holster sound slightly for thermite grenades.
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LEGEND HITBOX ADJUSTMENTS
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Adjusted hitboxes for Gibraltar, Caustic, and Pathfinder to better align with their shapes.
WEAPONS
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Fixed players being able to shortcut weapon swap by changing stance
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Fixed players being able to shortcut Peacekeeper rechamber sequence
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Fixed inaccurate auto ranging fullscreen (sniper) optics when base FOV is not set to default
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Spitfire: fixed ADS view on Legendaries partially obscured by custom geo. (The Continuum, The Heavy Construct)
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Fixed ADS view being blocked when using Caustic legendary skins with certain weapon/ optic combos
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Digital threat optics: threat highlights are now more visible (slightly brighter; no longer affected by TSAA)
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Fixed bug where Devotion audio sometimes wouldn’t accurately reflect rate of fire.
ADDITIONAL BUG FIXES
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Fixed rare issue where a player could get stuck on the drop ship and be invulnerable.
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Patched up the hole we found in Gibraltar’s shield.
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Fixed issue where Lifeline’s revive shield wouldn’t stay put while on a moving platform.
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Fixed issue where sometimes players would get stuck in map geometry while skydiving from the dropship or Jump Towers.
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Fixed bug where players could still shoot even after being downed.
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Fixed bug where occasionally Lifeline’s D.O.C. drone would stay connected to a player but not heal them.
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Limited the amount of Lifeline’s D.O.C. drones that can connect to a player to 2.
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Fixed Pathfinder’s zipline not deploying when jumping.
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Fixed a bug with the HUD where sometimes the Heal Bar would stay up if the heal was cancelled right after it was started.
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Fixed a bug where sometimes the audio would continue to play sound FX for the Knockdown Shield even after it’s been destroyed.
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Fixed issue where sometimes players could get disconnected when unplugging their controller during a game.
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Fixed the exploit where you could do infinite wallclimb using Pathfinder’s Grapple.
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Fixed bug where sometimes you couldn’t fire the Peacekeeper after riding a zip line.
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Fixed issue where sometimes the skybox fog would not appear while spectating after you died.
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Fixed bug where Banner Cards would show through walls occasionally when viewed through a very high FOV.
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Fixed some odd light flickering that was happening on the ballon flags attached to Jump Towers.
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Fixed bug where sometimes a player’s Banner Card would not show up after character select.
RAZER CHROMA SUPPORT
Apex Legends will now detect Razer Chroma peripherals and supported devices will now play animated colors that react to things you do in the game! Some examples:
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Red lights during banner transitions.
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While skydiving colors will tune to the color of your smoke trail.
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Picking up loot.
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Opening Apex Packs
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Firing and taking damage.
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Colors that flash when your Ultimate is ready.
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And more!
Apex Legends Roster
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Welcome to the Frontier | The Legends of Apex Legends
In the years following the corporate wars depicted in Titanfall, a new breed of legend is born. The wastes of the Frontier see a bloody conflict brew. These are the legendary warriors of Apex Legends the new battle royale smash hit by Respawn Entertainment and Electronic Arts. -
Bangalore
Anita Williams served in the IMC Armed Forces alongside her entire family, so you know that she's ready for a fight. Her tactical Smoke Launcher and Double Time sprinting ability give her an edge against unprepared foes. When it's charged, her sky cracking Rolling Thunder airstrike finishes the job. -
Bloodhound
A game hunter of the Outlands, the mysterious Bloodhound is secretive to the core. They can identify nearby enemies with the Eye of the Allfather and track them using footprints and bloodstains. Their Beast of the Hunt gives them enhanced speed to close the distance on their prey. -
Caustic
A self-righteous former scientist with delusions of grandeur, Alexander Nox battles uses toxic bombs of his own design. He can see through his traps and launch clusters of them with his ultimate. If Caustic doesn't want you in a room, you're not getting in. -
Gibralter
The son of two search and rescue workers, Makoa Gibraltar excels at extracting teammates from dangerous situations. He shields himself when aiming down sights and can throw a bubble shield to protect everyone else. When needed, he has a Defensive Bombardment to root out camping foes. -
Lifeline
The child of wealthy war profiteers, Ajay Che enlisted in the Frontier Corps to protect communities in need. Her healing drone offers a health buff to teammates, and she can revive them faster if they're downed. Her ultimate is a Care Package filled with high-quality defensive loot. -
Mirage
The youngest of four brothers, Elliott Witt was always looking to be the center of attention. Utilizing Holo-Pilot tech, the Legend known as Mirage makes countless clone distractions to confuse his foes on the battlefield. Whether he's knocked down or storming a stronghold, he'll be flanked by five other versions of himself. It's quite the ego boost. -
Pathfinder
An abandoned robot without a home, Pathfinder fights in the Apex Games in order to hopefully draw the attention of his creator. Designed with scouting in mind, he's always friendly. He can zip around the arena with a grappling hook and create ziplines across large gaps for his teammates. -
Wraith
After awakening in a detention facility with no memory of her past, Wraith began to hear voices in her head. They drove her to madness, but not before teaching her a few tricks about her latent interdimensional abilities. The voices warn her of nearby enemies, and she can pop in and out of battle to avoid incoming fire. -
Time Keeps On Tickin'
Because of the passage of time, the legends of Apex Legends have a different skillset. They're not Titan pilots, so they don't get to call in massive mechs. Also, they can't wallrun, although they do have a pretty impressive downhill slide. These movement quirks affect the entire roster, but who knows what could change down the line.